Achernar wrote:
Actually, bounty NPCs don't seem to be enough at all.
What makes you say that? I would really like to hear your reasoning, because last time I attacked a city with a group of about five PCs, who averaged out to be decent outlaws, we spawned four guard NPCs a room at minimum. Dispatching those guard NPCs took six rounds at best. That means every room that we entered, we had six rounds (at least) of buffer NPCs to run through.
All a defender has to do is wait until you move, then run in with his -own- guard NPCs and start ripping your group to shreds, and if the groups are ANYWHERE near evenly matched then the attackers stand zero chance of succeeding.
I was a member of the Keepers during the bounty NPC change, and it was the most game-ruining change for me, because no one can PvP in cities anymore without using overwhelmingly superior numbers or summon-killing, so no one -does- PvP in cities anymore without using summon-killing or overwhelmingly superior numbers. Either that or you just have to wait for your enemies to come to you (Which they have absolutely no reason to do). That is not fun in the slightest.
People don't GM characters just so that they can have another pointless NPC grind to work towards in the form of tribunal NPCs.
On topic, the change of guard NPCs attacking warring trib members is on the same level of awful, -especially- because it doesn't work on cabal members. It's just one less reason to join a tribunal.