Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you approve of this change?
No. It hurts gameplay. 12%  12%  [ 5 ]
No. It makes no freaking sense. 12%  12%  [ 5 ]
No. It hurts gameplay and makes no freaking sense. 24%  24%  [ 10 ]
Yes. It improves gameplay. 2%  2%  [ 1 ]
Yes. It makes sense. 24%  24%  [ 10 ]
Yes. It improves gameplay and makes sense, too! 24%  24%  [ 10 ]
Total votes : 41
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 Post subject:
PostPosted: Sun Oct 25, 2009 11:46 am 
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Joined: Tue May 20, 2003 1:19 pm
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You def dont need 5 people to beat a bounty NPC.


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PostPosted: Sun Oct 25, 2009 11:52 am 
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SK Character: Cyndane - Talys
To beat a bounty NPC, no. To go through a city, killing 50 of them, and then get into a fight with a group of PCs AND likely bounty NPCs at the same time. Yes.


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PostPosted: Sun Oct 25, 2009 12:00 pm 
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Psha. Just play a sorc.


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PostPosted: Sun Oct 25, 2009 12:12 pm 
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SK Character: Cyndane - Talys
I do play a sorc. And yes. A trib sorc can easily stomp all over ONLY bounty NPCs all day, nonstop, if they're popping one at a time.


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PostPosted: Sun Oct 25, 2009 12:15 pm 
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Call me crass, but that sounds to me like it is working as intended, then.


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PostPosted: Sun Oct 25, 2009 12:20 pm 
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Whatevs. I'm not in a trib and don't plan to be any time soon. Have fun.


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PostPosted: Sun Oct 25, 2009 1:55 pm 
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ObjectivistActivist wrote:
[TL;Didn't quote] programming stuff [/TL;Didn't quote]
This is a bad idea.


Then how about we steal an idea from RIM/Blackberry and create a "push" system. When a guard moves into a room following a tribunal member it broadcasts to other NPCs in the room "I am a guard NPC!" and then the guard NPCs in the room respond. That way your 10 wraiths wouldn't slow down the game at all.


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PostPosted: Sun Oct 25, 2009 7:57 pm 
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Achernar wrote:
Actually, bounty NPCs don't seem to be enough at all.


What makes you say that? I would really like to hear your reasoning, because last time I attacked a city with a group of about five PCs, who averaged out to be decent outlaws, we spawned four guard NPCs a room at minimum. Dispatching those guard NPCs took six rounds at best. That means every room that we entered, we had six rounds (at least) of buffer NPCs to run through.

All a defender has to do is wait until you move, then run in with his -own- guard NPCs and start ripping your group to shreds, and if the groups are ANYWHERE near evenly matched then the attackers stand zero chance of succeeding.

I was a member of the Keepers during the bounty NPC change, and it was the most game-ruining change for me, because no one can PvP in cities anymore without using overwhelmingly superior numbers or summon-killing, so no one -does- PvP in cities anymore without using summon-killing or overwhelmingly superior numbers. Either that or you just have to wait for your enemies to come to you (Which they have absolutely no reason to do). That is not fun in the slightest.


People don't GM characters just so that they can have another pointless NPC grind to work towards in the form of tribunal NPCs.



On topic, the change of guard NPCs attacking warring trib members is on the same level of awful, -especially- because it doesn't work on cabal members. It's just one less reason to join a tribunal.


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PostPosted: Sun Oct 25, 2009 8:38 pm 
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Turon wrote:
I was a member of the Keepers during the bounty NPC change, and it was the most game-ruining change for me, because no one can PvP in cities anymore without using overwhelmingly superior numbers or summon-killing, so no one -does- PvP in cities anymore without using summon-killing or overwhelmingly superior numbers.


You are wrong. People do PvP in cities. People who are wanted.

http://sk.[REDACTED].com/show_log.php?feed=1301&html_parse=0


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PostPosted: Sun Oct 25, 2009 8:43 pm 
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it depends a lot on how many crimes person's got

more crimes, more bounty mobsters

multiple criminals with many crimes, well........ yeah


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