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I must have forgotten the definition of significant. Could someone tell me, please?
2.5 rounds is significantly more than 1 round, in fact it's a 50%+ difference. That's significant. Is it perfect? That remains to be seen, but I did mention that we may have to add further tweaks. Instead of complaining, it wouldn't do you any harm to acknowledge the effort we're putting in. The way I see it, it's 50% better than it was.
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Why, exactly, is Charm Person being singled out amongst all of the other one-shot-wonder spells and skills to require "more roleplaying"? You've been ignoring it up until now just arguing with jimbo, but changes like this are going to make a lot of people nervous and probably cause half the Hammer to quit if you start tacking on mandatory roleplaying to junk loots.
We did not ignore the RP behind charm person at any point. However, a few months back the staff was also at about 1/3 of its current size. Perhaps you'll understand that it is not as simple to monitor everything when there are several other things to be addressed. For the lack of attention, I apologize. Now that we've more administrators, expect to see more IMM involvement.
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Yes, I'm curious: Is Charm Person supposed to require -more- RP than any other PvP spell? Because there's no indication of that even within Dulrik's announcement post, and it doesn't make much sense to say that either.
Mechanicswise, charm person is an offensive spell, yes. However, it is also different than other offensive spells in that it - in itself - does not cause damage to the victim. The spell is supposed to make your victim like you, as opposed to domination, which means that your victim is more or less your pawn, a slave to your will.
I suppose in terms of game code, there isn't any real difference, except that dominate will only land on people of lower level than the caster. Should we further differenciate dominate from charm person? Yes, I think we should, but that's another issue.
You are free to murder your victim when they have been charmed, there has never been a problem with that. Our issue is how you do it. Ordering a person to remove all of their equipment and attack a lawmob is not something a charmed person would do, unless their master was in danger. Why? Because the natural instincts of survival would kick in.
I can't really give you a definition of how to RP out charm person, but I expect you to put a bit more creativity into it than what has recently been demonstrated. If your master orders you to do something that goes against your natural instincts, you probably wouldn't do it, unless your master had a clever plot or scheme in mind.
Limiting the orders a sorceror can give is probably the next step here, but this isn't a quick fix. Please be patient while we're trying to find an ideal solution. If such a thing even exists.