grep wrote:
Aneira wrote:
lol there are no alignments in WoW.
It's more like SK isn't D&D.
Its RIFTS.
I was never a believer in the classic 9 point D&D alignment system. As originally defined, the majority of neutral alignments were stupidly written - with True Neutral being populated only by hard-ass druids of the balance and Chaotic Neutral being schizo coin-flippers ala Two-Face.
Meanwhile, Rifts/Palladium doesn't have dogmatic, so we aren't that system either (anymore). And for the record, our definitions of the alignment keywords have been substantially different from the Palladium version all along.
In general, I liked the alignment ideals from Palladium better because it better described the motivations for the characters that would actually be playing the game. Palladium specifically didn't have a "Lawful Neutral" type alignment because they aren't a personality that would go out adventuring. But our game DOES have a need for that alignment, because it is the ideal alignment for Tribunal members. Hence it was added.
Things do seem a bit unsymmetrical now. If anything, I wish we could remove miscreant. That would give things a nice symmetry again and as far as play-style goes, I feel like miscreant lacks any kind of hook to help a player standout in RP. But I don't actually see it being removed. It does fill a role of being the space between two other extreme types of being evil.