Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Nov 27, 2024 2:24 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Mon Nov 09, 2009 5:22 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Therea are lots of gate targets in cities. Aren't the only of you protecting a need to have quick access to PKing people in tribunals? I thought everyone said that tribunals had it too hard. Now everyone is saying that tribunals don't deserve this kind of protective measure?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 5:38 am 
Offline
Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
It's like saying that someone needs a glass of water and you drown him in a bucket.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 6:09 am 
Offline
Mortal

Joined: Sat Oct 31, 2009 3:52 pm
Posts: 40
Location: Kansas
It may be a 'bloody' inn but in most cities these places are a blood bath. And it's logical that the tribunals would seek to ward a place that has been the location for so many deaths. I agree with this move. I do not believe the no manifestation part is quite needed but it's not going to break the game, get off your lazy [REDACTED] and walk outside.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 6:16 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I changed Exile. Mira changed Ayamao. I made a judgment call that the other kingdoms would feel left out of the improvements. I really believe it should stay, but if other solutions can be found, I'll let builders find them.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 6:31 am 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Those who veto this change, what is your reasoning?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 6:33 am 
Offline
Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
So what if you recall to an inn that you are wanted and forget about it? Just truck it out as a sorc or priest? -rolls his eyes-

Already made recalling to inns and made bounty NPCs pop every time you move. What other ridiculous changes are going to be made?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 6:36 am 
Offline
Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Actually, there seems to have been a bit of confusion here. When Achernar asked me how I felt about the change, I thought he meant making the NPC targets of the inns ungateable, not adding a no-transport flag. I'll go fix that.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 7:04 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I've followed suit and adjusted back the rooms which were made no summon. However I've reduced the number of gate targets in the Exile Inn. I didn't want to make a lopsided change. I'll stop overstepping my place in the game. I wish there was something that could be done for tribunals.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 7:04 am 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
That seems much more fitting.

Achernar wrote:
I wish there was something that could be done for tribunals


They can stop hanging out in the sections of their inn that have gateable NPCs, for one.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 09, 2009 8:36 am 
Offline
Mortal

Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
No-transport is a very bad idea. Removing gate-able NPCs, however, works just fine.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 46 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group