Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Nov 09, 2009 5:22 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Therea are lots of gate targets in cities. Aren't the only of you protecting a need to have quick access to PKing people in tribunals? I thought everyone said that tribunals had it too hard. Now everyone is saying that tribunals don't deserve this kind of protective measure?


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PostPosted: Mon Nov 09, 2009 5:38 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
It's like saying that someone needs a glass of water and you drown him in a bucket.


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PostPosted: Mon Nov 09, 2009 6:09 am 
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Mortal

Joined: Sat Oct 31, 2009 3:52 pm
Posts: 40
Location: Kansas
It may be a 'bloody' inn but in most cities these places are a blood bath. And it's logical that the tribunals would seek to ward a place that has been the location for so many deaths. I agree with this move. I do not believe the no manifestation part is quite needed but it's not going to break the game, get off your lazy [REDACTED] and walk outside.


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PostPosted: Mon Nov 09, 2009 6:16 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I changed Exile. Mira changed Ayamao. I made a judgment call that the other kingdoms would feel left out of the improvements. I really believe it should stay, but if other solutions can be found, I'll let builders find them.


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PostPosted: Mon Nov 09, 2009 6:31 am 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Those who veto this change, what is your reasoning?


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PostPosted: Mon Nov 09, 2009 6:33 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
So what if you recall to an inn that you are wanted and forget about it? Just truck it out as a sorc or priest? -rolls his eyes-

Already made recalling to inns and made bounty NPCs pop every time you move. What other ridiculous changes are going to be made?


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PostPosted: Mon Nov 09, 2009 6:36 am 
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Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Actually, there seems to have been a bit of confusion here. When Achernar asked me how I felt about the change, I thought he meant making the NPC targets of the inns ungateable, not adding a no-transport flag. I'll go fix that.


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PostPosted: Mon Nov 09, 2009 7:04 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I've followed suit and adjusted back the rooms which were made no summon. However I've reduced the number of gate targets in the Exile Inn. I didn't want to make a lopsided change. I'll stop overstepping my place in the game. I wish there was something that could be done for tribunals.


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PostPosted: Mon Nov 09, 2009 7:04 am 
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Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
That seems much more fitting.

Achernar wrote:
I wish there was something that could be done for tribunals


They can stop hanging out in the sections of their inn that have gateable NPCs, for one.


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PostPosted: Mon Nov 09, 2009 8:36 am 
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Mortal

Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
No-transport is a very bad idea. Removing gate-able NPCs, however, works just fine.


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