grep wrote:
0. If the powers that be don't want PK in starting city inns, put copies of the "Hey! No fighting here!" astral watcher script there--send aggressive parties to their respective recall stones or somewhere outside the kingdom a la Banishment. Problem instantly solved.
1. Consider making a space for region-based PK and for tribunals to have a vested interest in maintaining superiority over that space, and then you might be going somewhere. Not the binary system of CRS, but a more flexible system leveraging some basket of goodies instead of holding a trump card over the bag of tricks. Monopoly or Risk, not Capture-the-Flag.
2. Remove bounty NPCs from everywhere except the places that the brass has said PK shouldn't occur: starting cities. The wilderness is "wild" for a reason, is it not? Replace the banishment store lock-out with ridiculous price gouging that goes straight to the tribunal coffers.
3. Let alliances allow guards to move about in allied territory. Y'all already fixed war.
4. Make tribunal membership public?
5. Make Uxmal free-for-all. Lawless does not mean law immune, does it?
6. Allow dual membership in a cabal as well as a tribunal, except in cases of leadership.
Those are some of my ideas, for what they're worth.
0. This is too far, but interesting to consider. I love experimenting, but perhaps this would be dangerous.
1. I'm not sure about this.
2. I'm fine with this.
3. Dulrik is adamant that tribunals already have the maximum amount of offensive power they need in being able to attack their enemies. There are other options to give tribunals that ally, but this isn't on the table.
4. I've suggested this. I don't know if the right people are convinced, but I am.
5. I'm fine with this. It allows for everyone to have equal footing, but allowing for a little more chase.
6. Think bards.