Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Nov 13, 2009 3:39 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
I agree since gate has been wimped non-stop over the years, why not a slight buff for more pleasureable game play. Those unusable gates aer really frustrating.


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PostPosted: Fri Nov 13, 2009 4:39 pm 
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Joined: Thu May 21, 2009 12:28 pm
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It happened to my sorceror at least once a week, usually closer to once a day.

I am absolutely for this. Even if it costs ridiculous mana to keep up, it's better than the current system.


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PostPosted: Fri Nov 13, 2009 11:05 pm 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
I am not sure about keep with concentration since indeed, some tribunals will abuse that. But combat tick timer sounds like the best solution.


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PostPosted: Fri Nov 13, 2009 11:38 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
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this gate thing didn't use to be so bad

back when sk was on its previous host/machine there wasn't tick lag

despite the regular reboots, there is tick lag =(

tick lag monster suxxxxxxxx


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PostPosted: Sat Nov 14, 2009 12:15 pm 
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Joined: Fri Oct 10, 2003 7:41 am
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I think this buff is resonable as I mentioned above. I mean when I first started playing SK you could gate to anything, rats, firecats, any old thing could be a gate target. Then gate got a mild wimping. Only unique NPCs can be gated to.

Alright, then we lost the summon achors because unique NPCs all leave or recall or what ever. So gate got even weaker. I dont' think it's to much to ask to at least be able to use the gates you make. Gate costs a fair bit to of mana to make.


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