I can tell you from experience that flushing money into your kingdom's economy doesn't do anything to help. In fact those people that buy and sell things (particularly sell things) will deplete the money that you flush into the economy in less than a 24 hour period.
When I was leader of the Peacekeepers the only thing that kept money into the economy was working with the current KD of Taslamar to fix the shops into selling goods that people would actually want to buy. It worked maybe too well though as we went from a depression (which happened almost immediately after the economy code was introduce) to inflation. I guess that's okay though since I think it means that you can sell things at a higher price.
On the subject of bounty hunters, they are excessively [REDACTED]. I don't want NPCs interfering in my bringing people to justice. There's only two instances I can clearly recall where I used a tribunal NPC in PK and only one of the times was it even clutch. Tribunals don't need any more benefits than what they have to begin with anyway. They get free spell ups from NPCs (which in some cases outweighs the benefits of cabals), a NPC that they can order and immunity from the law. Those are perks enough. The idea of using stock NPCs to impede a rampaging party is dumb anyway. Killing 90 golden griffarbs adds nothing to tactics or strategy and is actually pretty easy now.
I can easily equate this situation to Final Fantasy 12 where it is possible to actually set the game up to play itself. I guess that can be "fun" but I found games like Star Ocean to have a better interface as pressing a button actually caused an action to happen.
Dulrik, however, is actually clueless when it comes to tactics and strategy.
Last edited by ninja_ardith on Fri Dec 25, 2009 8:49 am, edited 2 times in total.
|