Shattered Kingdoms

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PostPosted: Tue Jan 12, 2010 10:54 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
You were talking about melee, not tanking. And let's not forget that in sk the best way to tank is to avoid getting hit. Bards have a song that seriously hinders the melee capabilities of their enemies.


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PostPosted: Tue Jan 12, 2010 10:56 am 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
Bards rock as tanks


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PostPosted: Tue Jan 12, 2010 12:35 pm 
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Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
I could see it. With spirit aura, Nashira's religion spell, sanctuary, prayer, magical vestment, bless, armor, max dex, max con, max str (not including Max Int and Wis to sing songs of sleep). A bard could totally be a tank.


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PostPosted: Tue Jan 12, 2010 12:41 pm 
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Joined: Thu Feb 13, 2003 4:59 pm
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I once saw Tyna tank 9 bronze dragons :o


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PostPosted: Tue Jan 12, 2010 1:04 pm 
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Joined: Thu Oct 22, 2009 10:32 am
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Location: ima steal your underwears D:<
K, I dunno what I'm talking about then.


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PostPosted: Tue Jan 12, 2010 3:16 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
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mundufisen wrote:
Bards are fine.

Kin always makes a character and then pulls up a topic on the forums saying how that class is underpowered and how it should be improved so that it may benefit him more to play not thinking about how it would really just OP the class when the class was alright in the first place.


That was really uncalled for. The only improvements or tweaks I was asking for was something to give them a bit of survivability. Are they tanks? No, I know they're not. I'm not asking them to be, but what I am asking for is a bit more versatility than just having to sit in a group and sing songs of sleep or silence. I"m not asking for improvements for melee damage. I'm not asking for fourth attack or bash or such. Nothing to overpower them at all, the reason I ask for other people's opinions is to point out flaws in the things that I point out, that's the point of a discussion.

I don't badmouth anyone on the forums, the least you could do is have the same respect and courtesy.


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PostPosted: Tue Jan 12, 2010 3:20 pm 
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Le Petit Prince wrote:
K, I dunno what I'm talking about then.


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PostPosted: Tue Jan 12, 2010 3:29 pm 
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Joined: Sat Oct 13, 2007 11:01 am
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Location: BFE Arkansas
SK Character: Addison
I still say instead of going in and altering codes for songs, give em shield block, cause with it they would have a better chance at melee survivability.
And maybe, just maybe throw in an eparry.


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PostPosted: Tue Jan 12, 2010 3:32 pm 
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Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Kin wrote:
The lag of B aug and F minor is enough that any competent pker will be upon you before it's even gone and their first move will be bash. It always is. Not only that, it's limitation is 1 room away, so that's plenty of time for speed dart / run to be right on you. The fact that it even hits your pet means that it's suicide using it to begin with. Even if it does have deafen, the only time you can use it is when you're solo or else your group will be picked apart.

How would making persuade non agro be overpowered? You can't persuade people to drop items or remove things. It's not charm. The most you can do is disband groups etc and most of the times you won't know who the leader is to ask to disband the group (unless you get lucky or know who a common leader is.) As it is now, it's mostly used for buff collecting with the exception of a saavy bard who occasionally does use it as said above.


Hrm does B aug affect an already deafened char? You could just deafen your pet.
Regarding concentration, as stated my H-elf has max int and songs of sleep and silence require so much concentration that they can't be maintained while combatting two NPCs. Considering most high end levelling places have groups of NPCs, the moment you enter combat you'll drop it.

I didn't mention countersongs simply because they're perfect as is. The problem with bards is they only realistically have 3 useful things (sleep, healing and silence) and arguably the only useful things. (I rarely see people use songs of war for PK or songs of protection).

In conclusion i'm not saying bards should be total team wreckers solo or so, but they should have some survivability and versatilty that they could use other means besides just songs of sleep and silence in groups. As of now, that's really all they're good for PK wise. B aug sixth and F minor should have some way of only targeting people not in your group or so, kind of like songs of silence. Perhaps have them do that whlie dancing like silence does. As it stands now, using either will kill you and your group.


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PostPosted: Tue Jan 12, 2010 3:32 pm 
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Joined: Thu May 14, 2009 4:37 pm
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Location: New York
SK Character: ArchaicSmurf
Deathadder wrote:
I still say instead of going in and altering codes for songs, give em shield block, cause with it they would have a better chance at melee survivability.
And maybe, just maybe throw in an eparry.


I'd rather not have eparry on my bard. Personally.


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