Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Feb 23, 2025 12:11 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2, 3  Next

Should persuade be aggressive?
yes 31%  31%  [ 11 ]
no 53%  53%  [ 19 ]
wert 17%  17%  [ 6 ]
Total votes : 36
Author Message
 Post subject: Persuade
PostPosted: Sun Jan 17, 2010 4:25 pm 
Offline
Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
I know this is beating a dead horse, but can we please make it so Persuade isn't aggressive? It really doesn't make any sense.

Persuade is the ultimate skill of a bard, the fusion of his fast talking
ability with a magical tongue. It allows him to talk someone into committing
a single action that may not be in their best interest. In practice, persuade
works much like the order command but without any charm affect taking place.

There are actions that are impossible to persuade someone to do. Not only are
the obvious game-related commands like quit or save off limits, but it is also
impossible to persuade them to join your group or give you their possessions.
A bard cannot persuade while singing. It also uses a lot of magical energy.

Based on the help file and the way it works, it's basically a bard trying to talk someone into something and using a bit of concealed magic to help influence them. Truthfully it shouldn't be aggressive or against the law for what it is. Yes, it's powerful in the fact a bard can gather buffs and order people to disband groups, but it souldn't be aggressive. It's not like a taunt to where you're deliberately trying to goad someone into attacking you..

Thoughts?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 17, 2010 5:36 pm 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Persuade is simply too powerful as-is to be a non-aggressive skill.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 17, 2010 5:51 pm 
Offline
Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Turon wrote:
Persuade is simply too powerful as-is to be a non-aggressive skill.


How is persuade too powerful already?

It fails 1/2 the time on NPCs, on pc's i'm sure its much worst than that.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 17, 2010 7:12 pm 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
As for why persuade is powerful: Ordering a priest/mage to flamestrike/color spray their own group will throw an enemy formation into complete chaos. Ordering the leader or any useful member of the party to quaff recall effectively removes them from any combat. In some situations ordering a PC, leader or not, to simply move a room can and will wreck a group. Ordering a melee fighter to dirt kick his own back row or hit his own group, or ordering a rogue to backstab his own healer are all tide-turning uses of persuade, to say absolutely nothing of the buffs it grants outside of combat.

The problem is that if you removed the fact that failed persuades aggro the target, the failure chance of persuade would matter much less and it would be way too useful.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 17, 2010 7:56 pm 
Offline
Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Turon wrote:
As for why persuade is powerful: Ordering a priest/mage to flamestrike/color spray their own group will throw an enemy formation into complete chaos. Ordering the leader or any useful member of the party to quaff recall effectively removes them from any combat. In some situations ordering a PC, leader or not, to simply move a room can and will wreck a group. Ordering a melee fighter to dirt kick his own back row or hit his own group, or ordering a rogue to backstab his own healer are all tide-turning uses of persuade, to say absolutely nothing of the buffs it grants outside of combat.

The problem is that if you removed the fact that failed persuades aggro the target, the failure chance of persuade would matter much less and it would be way too useful.


Good luck landing any of that.

I've had like 10 bards try to persuade me to do things and Its never once worked.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 17, 2010 8:01 pm 
Offline
Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
I have to agree with mundifisen, the fail rate on PCs is so foolishly high, that attempting it for any of Turon's proposed scenarios would be a waste of time and mana. Singing songs of sleep/silence is a much better and effective tactic.

IMO the usefulness of persuade lies completely in its buff-snatching abilities. The mana drain, lack of meditation, and chance to initiate combat are all features that make the skill pretty balanced.

Should it be buffed? I really don't know. Really don't care.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 17, 2010 9:15 pm 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
You can persuade people while you're ethereal and they're not. :o


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 18, 2010 1:24 am 
Offline
Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
And it doesn't require concentration, so you can use it while you are protected from dispel by a certain aura :roll:

I still wake up in the night drenched in sweat when I think back upon my hammarh bard who actually got to master, had the ether wire, but never once got to even attempt a persuade.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 18, 2010 1:29 am 
Offline
Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
Hey, I distinctly remember seeing a sweet log of some bard persuading a necromancer to 'disband' the first thing in combat.

But seriously, that's only one time. Making it better'd be nice.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 18, 2010 2:30 am 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Salak's bard once persuaded a necro to quaff word.

True story.

He may have also died about 100 times right before he did it.

Another true story.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 178 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group