I've been thinking to make this post for over a year or so and always postponed due to the time required to compile it. So, I've decided to just make a list instead of a long analysis, reasoning etc for each issue.
This is a list of things that I consider MAJOR flaws in SK world throughout my personal gaming experience.
1. First of all, in fantasy games characters are supposed to be Heroes and I find it very distasteful that high level characters have to hide behind pets to survive random encounters or they will simply die. Allowing all characters to defend themselves in melee against a spider or even a tiger, doesn't seem all too insane.
"The sense of danger" should be induced in a different manner than "belittling the hero's confidence".
As an addition to this, PvP tactics for survivability literally forces -all- into hiding behind pets which makes it worse, at least RP-wise.
2a. After exploring most of the world and trying to unlock secrets in long forgotten places, I've found myself to a dead end far more than I expected.
Keys with no description or without use within a 100 leagues radius, ultimately locked doors giving no hints, sealed walls etc etc. This only promotes OOC use of knowledge IMO.
At this point I should note that asking ICly has little difference, at least to me. Even though I've tried it and sometimes I got the answer I was seeking, it delivered no satisfaction and it seemed little to no different than OOC reveal of the answer...Over 95% chance that the character with the answer got it through YiM or from another of his characters = OOC.
So, most of the times it was a waste of time since there were no hints or any other kind of help. Those few times that persistence won and I've managed to solve the "riddle", I was excited...and then 2b comes.
2b. So then, you discover a place, a room, a NPC. You've done it on your own and feel very very excited. You've been wondering for so long and it only fed your curiosity, so now it's the time to get your reward...To only discover null. An empty room, a naked NPC or worse an old half-made area truly long forgotten and probably screwed.
I got this feeling so many times, all around the realms but kept going...Until 2c!
2c. One day I've discovered the Wastelands!! A place of dreams...or not.
A place comprised of only 194 leagues.
A quick count came back with 65 -different- and -Unique- NPCs and I'm sure I've missed some.
Unbelievable amount of equipment, beautifully detailed items, imposing armors, treasures, legendary weapons and so much more...Each losing their uniqueness due to their crowded placement, NPCs and treasures alike.
It may sound ridiculous but walking that road felt exactly like going for shopping therapy in the shopping mall. If something seems interesting, there is no need to even walk into the shop, just 'pick' it with flamestrike.
That would of been truly elite in real life, though in game is rather decremental and disappointing. If only that place -exploded- throughout the realms, the world of SK would of been much more rich and rewarding.
3. The third issue is also exploring and newbie-friendly related. It has to do with:
3a. Time the sun sets. Night time in SK can be rather annoying and that is due to the light radius.
-Increasing the visible leagues during night to something more appealing.
-Simply decreasing the night time.
-Add slot for light source.
Venturing the realms of Shattered Kingdoms in daytime is a nice experience; A detailed map, distinctive colors and legend make it so. Why not promote it's beauty instead of causing frustration more than often?!
3b. Shops
-Shopkeepers and the closing of their shops was a dissapointing addition in general. If there has to be a feature like this, at least it should of been more carefully implemented.
As things are now, shops have different working times, others open for only 4 hours etc.
If there is a will for change, there are many and easy ways to improve this, so I'll rest my case.
-Shopkeepers should give an idea of what each item is. Tremendously helpful to both old and new players, directly improving merchantise friendliness by 500%.
4. A list of a few additions that will positively affect gameplay:
i. List Art, Move, Mana trains somewhere in the score sheet.
ii. Allow weapons and armor parts to be removed while blind.
iii. Crimes are erased after a set amount of time (eg. 7 weeks) or/and set max time in jail.
iv. Command to cease combat. I never understood why there is not one already.
v. Addition of a toggle command that allows "look" to return with "consider" feedback.
vi. Addition of a toggle command to disable Hungry/Thirsty messages that sets itself to off in every log in.
vii. Look/examing command should return with size details on PC/NPCs.
viii. Allow a stunned creature/Player to be looted by "get all XxX"
ix. Familiarity drops with time but not below 'familiar'.
x. Enchanting should follow guidelines based on material/level of item. Reduce randomness.
xi. Finally, the weigh of materials should be looked at. eg-Water cannot be heavier than iron.
There are many other issues that I've noted down throughout the years and I might make another post at some time. Regrettably though, a lot of those have to do with reckless additions or unnecessary wimping during the 'reign' of some old immortal and his/her personal view of balance and improvement.
Usually an error is harder to correct than prevent.
At this time I got really tired, so I will end this post with the bestest idea 3v3r.
-When two players casting rift at the same time targeting each other, the space is warped into creating a single rift from one to another. (Now the good part!)
There is always 1% chance the rift will implode and suck both characters to Lord Achernar's office for further accommodation.
Cheers.-
|