ninja_ardith wrote:
Hiding, I'm not too fond of the term but it's far more difficult to get the right enchants, than it is to take someone's kit from them. This is a concept that Dulrik does not understand. It is not fun to have to spend several hours enchanting equipment just to be on par for PK. It can take several hours to enchant a suit adequate enough to protect from spells, but only takes seconds to lose it.
I agree.
Edoras wrote:
My point is this: PvP is -not fun-, because in order to even have the chance to succeed, you have to spend hours enchanting a suit. Then, if you choke when the time to PvP actually comes, you have to start OVER nine times out of ten. This is half of the reason for the gap between new players and veterans, and also the reason why people quit playing on account of a lack of time available.
My point isn't that charm person is overpowered: My point is that enchanting is something that has to happen for PvP. I'm fine with that. What -I- want is for enchant to stop detracting from the game and start adding to the game, by actually making it worth the time of people who don't see the point in enchanting for 2-3 hours for a fight than can last 9-10 seconds.