Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Feb 12, 2010 11:50 pm 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
Kin wrote:
I'm more of an RP'er than a pker honestly, but the mud seems stale lately. It's all PK with redundant Rp and very little indepth from my perspective...That's just my 2 cp.


*cough*

The PK I'm involved in is generating some of the best RP I've ever had here. The reason you think it's stale is that you're not really a part of it. This game isn't counter-strike, and it's not a MUSH. That's why it's so fun.


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PostPosted: Sat Feb 13, 2010 6:06 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I would like the options:

Bind
Requires target to be stunned. Requires a single use tool item. Locks the character into a resting position until the binds are removed by someone else. Pick lock skill will allow someone to escape from bindings eventually without help.

Push (throw?, drag?)
Requires target to be bound. Allows for STR based check to force the bound target to be moved one room/exit at a time. Costs PE.

Both are options I would make available to all players.


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PostPosted: Sat Feb 13, 2010 7:24 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
Achernar wrote:
Push (throw?, drag?)
Requires target to be bound. Allows for STR based check to force the bound target to be moved one room/exit at a time. Costs PE.

Both are options I would make available to all players.


It should be a command where the bound person follows you at a greater cost of your and his PE but checks for every step you make.

instead of :
>drag xxx north X100

>drag xxx
You begin dragging xxx behind you.

check fails:
xxx has fallen behind.

victim escapes:
xxx has escaped your bonds!

plus it should add a flag,
(bound) an unfortunate male human is here.

It could also work on humanoid NPCs. (Great for darkie RP)
The NPC could get a chance to go aggro on you if the check fails or the duration is over (that or flee)

I would support this idea and love to see it in game even knowing that some might abuse this just to pest others.
Plus it would be a great step for real bounty hunters.


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PostPosted: Sat Feb 13, 2010 9:28 am 
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Joined: Mon Jul 20, 2009 8:33 pm
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I don't know. I'm still not sure that it's a good idea to allow every character in the game to be able to drag someone off to be arrested and also circumvent law code -anywhere-

If this -is- implemented, then there should be a set timer on it that is shorter than snare, and that anyone can break out of. The real problem I have with it is that most of its use is going to consist of "Hey, I stunned XXX and took all his lewt, gate me to the judge so I can drag him through the gate and have him arrested."

Either that or "Hey, I stunned XXX, gate to Terje so I can drag him through and finish the job so I can't get banished."


Actually now that I think about it, this is an awful idea.


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PostPosted: Sat Feb 13, 2010 1:24 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
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Le Petit Prince wrote:
Kin wrote:
I'm more of an RP'er than a pker honestly, but the mud seems stale lately. It's all PK with redundant Rp and very little indepth from my perspective...That's just my 2 cp.


*cough*

The PK I'm involved in is generating some of the best RP I've ever had here. The reason you think it's stale is that you're not really a part of it. This game isn't counter-strike, and it's not a MUSH. That's why it's so fun.


Sorry, Prince. That quote wasn't aimed at you but more or less -most- of the mud. I know you guys have broken the mold for the faction you're in and I honestly find it really refreshing. I'm talking about most of the other people who just run around ganking or prefer to gank their way out of 90% of scenarios they face.


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PostPosted: Sun Feb 14, 2010 5:40 pm 
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Joined: Sun Jan 17, 2010 11:54 pm
Posts: 56
If that were implemented, maybe you could put a stop in it that you can not push someone through a gate or a rift? And I would think having a time limit on it would be good as well. Maybe as long as it takes for your heart to calm down after combat? Then you can just recall out anyway...


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PostPosted: Mon Feb 15, 2010 6:25 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
cesca wrote:
If that were implemented, maybe you could put a stop in it that you can not push someone through a gate or a rift? And I would think having a time limit on it would be good as well. Maybe as long as it takes for your heart to calm down after combat?


Gate/Rift limitation would do little to stop using bind for the purposes of holding for the purposes of killing. I would think that it would limit the RP potential quite a bit, actually. Bind + Blind + Push could lead to some interesting "You come to your senses in a strange new place" scenarios.

That short of a time limit is also enough to negate the entire idea of implementing it.


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PostPosted: Mon Feb 15, 2010 6:53 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Considering the target was stunned a crime was already committed. This makes it possible for tribunal members to capture and jail their enemies. I believe that while yes, it does leave some abuse possible, it doesn't stop tells, summons, gates, cabal channel, and these are just a few ideas that could offset the perceived danger. We could even make binding a theft level crime.

What is to stop someone from stunning a person, then summoning them to Uxmal at current? I think that considering the strength of charm, bind and push seem relatively limited. I do like the idea of making it work like follow with a save. I could see where some bonds break down quick and don't hold anyone over a certain strength yet are widely available. There could be unique adamantite and energy ones that are impossible to break. Why not give rogues, (bards)?, (mercs?), and scouts the ability to craft bonds?


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PostPosted: Mon Feb 15, 2010 7:03 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Why can't you charm people who are stunned? This is annoying.


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PostPosted: Mon Feb 15, 2010 7:57 am 
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Joined: Fri Apr 17, 2009 9:50 pm
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Everything about charm is annoying.


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