Sklz711 wrote:
No offense, I don't think he meant [hiring]
I'm sure he didn't, but it highlights that getting more coders is not simply a financial issue. Another contributor I recall would be Bugtussle/Akein.
Sklz711 wrote:
historically there has been like less than a handful of people that have gazed upon the code at all
That could be a trust issue, or a capability issue. Personally I think the code has been the most stable in last few years that in ever has been - and by stable I mean little or no crashes
even with major new features being regularly added. Most who crave code stability achieve it through change freeze, which isn't healthy.
Sklz711 wrote:
...none who have had the kind of access that Xandy had
I have no idea what access Xandrennus nor the changes he made - the hearsay sounds more exaggeration than truth anyway. I still think the two pillars of trust and capability are what would work for Dulrik. But then, you also need a coder that would be happy to be #2 in a team of two, with a big interest in SK and be very, very dependable.
Sklz711 wrote:
I don't think all the money in the world would remove the code base from D's iron grip
Well, it's his baby, so I'm sure he wouldn't just give it away. But that doesn't mean he wouldn't let the right person contribute to making the MUD better; he continually invites players who have proven themselves to help build, contribute and, gradually, to rise in level and into positions of higher trust.
Even this little reward scheme we're stitching together has a much larger number of potential expansion points. At the low level it's currently very much a prototype, but there's every chance we'll make it part of the core code and enable the MUD itself to reach out beyond it's current boundaries.