Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Nov 26, 2024 9:48 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Poison + Mode stun + Outlaw memory
PostPosted: Thu Mar 11, 2010 11:21 am 
Offline
Mortal Philanthropist

Joined: Sun Oct 12, 2008 3:54 pm
Posts: 133
SK Character: Ericos
First of all, I discovered that if you are poisoned during a duel you had to
mode stun and you lose, the next tick you'll get the poison damage,
you'll probably die.


1)Should that happen? Or should the poison stop working the moment the
stun is over?

2)Will this death count as a death , a stun, or both in law memory for reporting?
.-


Top
 Profile  
Reply with quote  
 Post subject: Re: Poison + Mode stun + Outlaw memory
PostPosted: Thu Mar 11, 2010 11:24 am 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
yorwos wrote:
First of all, I discovered that if you are poisoned during a duel you had to
mode stun and you lose, the next tick you'll get the poison damage,
you'll probably die.


1)Should that happen? Or should the poison stop working the moment the
stun is over?

2)Will this death count as a death , a stun, or both in law memory for reporting?
.-


Shouldn't play with Poisons period. No good comes from plague or poison.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 11, 2010 11:26 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
plague and poison should be reworked and buffed. Plague for instance is absolutely pathetic.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 11, 2010 11:27 am 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
ninja_ardith wrote:
plague and poison should be reworked and buffed. Plague for instance is absolutely pathetic.


It was fun in the past, one plagued donkey = an entire plagued city.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 11, 2010 11:34 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Chem wrote:
ninja_ardith wrote:
plague and poison should be reworked and buffed. Plague for instance is absolutely pathetic.


It was fun in the past, one plagued donkey = an entire plagued city.


I imagine that can still work, but it takes [REDACTED] forever for it to do any meaningful damage, it's useless in PvP, costs too much mana, and has too long of a casting time.

I've always thought it was pathetic when I played my hellion that a journeyman level spell was actually weaker than two of the most effective spells in the hellion spellset: curse and blindness, and both of those spells land at amateur and novice respectively which means that you, as a player, don't have to seek out a religion to actually be effective as a hellion.

Blindness, for instance, is probably one of the most devastating spells in PvP, period. Plague, on the other hand, I only ever cast it in duels and it has potential to backfire by affecting the caster on the next tick.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 11, 2010 11:42 am 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Yeah, cause Ralina PvP'ed soooo much.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 11, 2010 11:50 am 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
plague is so good man

Code:
The Taproom of the Hart and Rose
The atmosphere is thick and close, pregnant with the musk of spilt ale,
wood smoke and cooked food, heavy with the noise of boisterous conversation,
song and laughter. Sawdust is spread liberally over the worn slate
flagstones of the floor, upon which heavy wooden tables and benching press
together, crowded with patrons that compete for the attentions of the
serving wenches that move between them juggling platters of steaming food
and flagons of ale. A fire crackles in the hearth set beneath a wide stone
chimney brest in the north wall. An open wooden staircase in the south
climbs up to the rooms above.
Obvious exits: e(closed) w u ne(closed)
A sign by the door reads "Keep yer Horses OUT!".
A cork notice board hangs on the east wall.
A battered old bin stands in the corner of the room.
(Grey Aura) You catch a glimpse of a snow hare.
(Grey Aura) A grey-feathered bird waddles around the ground here.
(Grey Aura) A huge white-furred bear lumbers about here.
(Dark Aura) A warrior of the Fox Tribe keeps sentry duty here.
(Grey Aura) A small kitten with mischievous eyes is here.
(White Aura) A brutish-looking man stands impassively at the door watching the crowd.
(White Aura) A large, graceful swan swims here.
(White Aura) Hrul is resting here.
(Grey Aura) A tall-shouldered hound dog is standing not too far away from here.
(Grey Aura) A dark green snapping turtle is here.
(Grey Aura) A dark green snapping turtle is here.
(Grey Aura) A deer grazes here, seemingly unafraid of your intrusion.
(Dark Aura) A huge dragon sits here devouring her meal.
(Grey Aura) A plump goose glares and honks indignantly at people as they pass.
(Grey Aura) From a perch, a great horned owl surveys the area.
(Grey Aura) A stately, heavy-framed camel glances around in dismay.
(Grey Aura) Dizri is dancing here.
(Grey Aura) A large walrus is here, head lifted high.
(Grey Aura) A chicken pecks around idly at the ground here.
(Grey Aura) A squirrel is here.
(Dark Aura) A tree seems to have taken root here.
(Grey Aura) A broad-shouldered black bear growls under his breath.
(Grey Aura) An unwitting sheep is here.
(Grey Aura) A large black fighting bird struts proudly here.
(Grey Aura) Aldaric is sitting here.
(White Aura) A thuggish-looking giant glowers here, watching the customers for trouble.
(White Aura) A small boy works here collecting glasses and clearing the tables.
(White Aura) The swordsman Halfdane is here, quietly drinking by the fire.
(White Aura) A serving wench moves deftly through the taproom serving drinks.
(White Aura) An off-duty Peacekeeper is here, relaxing with his friends.
(White Aura) A freeman of Exile is here, quietly supping his ale.
(White Aura) The warrior Grimm is here, regaling folk with tales of his youth.

[100%] [ 37%] [100%] [zero]

An obese male halfling soars in from the west.
The white swan shivers and looks very ill.
A fallow deer shivers and looks very ill.
A stately, heavy-framed camel shivers and looks very ill.
A large walrus shivers and looks very ill.
A unwitting sheep shivers and looks very ill.
A earth elemental soars in from the west.

[100%] [ 37%] [100%] [zero]

An obese male halfling soars up.
A earth elemental soars up.

[100%] [ 38%] [100%] [zero]
You blink innocently.

[100%] [ 39%] [100%] [zero]

Aldaric says 'That idiot.'

[100%] [ 39%] [100%] [zero]
You say 'Oh no.'

[100%] [ 40%] [100%] [zero]

A unwitting sheep writhes in agony as plague sores erupt from her skin.
A snow hare shivers and looks very ill.
A scraggly Uxmaln bloodhound shivers and looks very ill.
A snapping turtle shivers and looks very ill.
A plump goose shivers and looks very ill.
A blood dryad shivers and looks very ill.
Aldaric shivers and looks very ill.
A small boy shivers and looks very ill.
Meleana shivers and looks very ill.
A freeman of Exile shivers and looks very ill.
A unwitting sheep's sickness scratches her.
A blood dryad writhes in agony as plague sores erupt from its skin.
A grey-feathered pigeon shivers and looks very ill.
A blood dryad's sickness grazes it.
Aldaric writhes in agony as plague sores erupt from his skin.
A white bear shivers and looks very ill.
A chicken shivers and looks very ill.
A bushy-tailed squirrel shivers and looks very ill.
Aldaric's sickness grazes him.
The white swan writhes in agony as plague sores erupt from its skin.
Gord shivers and looks very ill.
A black rooster shivers and looks very ill.
The white swan's sickness grazes it.
A fallow deer writhes in agony as plague sores erupt from its skin.
A fallow deer's sickness scratches it.
A stately, heavy-framed camel writhes in agony as plague sores erupt from his skin.
Halfdane shivers and looks very ill.
A stately, heavy-framed camel's sickness scratches him.
A grey-feathered pigeon writhes in agony as plague sores erupt from its skin.
A grey-feathered pigeon's sickness scratches it.
Gord writhes in agony as plague sores erupt from his skin.
A broad-shouldered black bear shivers and looks very ill.
Gord's sickness scratches him.
A chicken writhes in agony as plague sores erupt from her skin.
A chicken's sickness grazes her.
A scraggly Uxmaln bloodhound writhes in agony as plague sores erupt from his skin.
A small kitten shivers and looks very ill.
A scraggly Uxmaln bloodhound's sickness grazes him.
A small boy writhes in agony as plague sores erupt from his skin.
A snapping turtle shivers and looks very ill.
A small boy's sickness scratches him.
Halfdane writhes in agony as plague sores erupt from his skin.
Halfdane's sickness scratches him.
A large walrus writhes in agony as plague sores erupt from its skin.
An off-duty Peacekeeper shivers and looks very ill.
A large walrus's sickness scratches it.
A snow hare writhes in agony as plague sores erupt from its skin.
A snow hare's sickness scratches it.
A white bear writhes in agony as plague sores erupt from its skin.
A white bear's sickness scratches it.
A bushy-tailed squirrel writhes in agony as plague sores erupt from its skin.
A bushy-tailed squirrel's sickness scratches it.
A snapping turtle writhes in agony as plague sores erupt from its skin.
A snapping turtle's sickness scratches it.
A snapping turtle writhes in agony as plague sores erupt from its skin.
A snapping turtle's sickness scratches it.
A small kitten writhes in agony as plague sores erupt from her skin.
A small kitten's sickness scratches her.
A plump goose writhes in agony as plague sores erupt from its skin.
A plump goose's sickness scratches it.
Meleana writhes in agony as plague sores erupt from her skin.
Meleana's sickness grazes her.
An off-duty Peacekeeper writhes in agony as plague sores erupt from his skin.
An off-duty Peacekeeper's sickness scratches him.
A freeman of Exile writhes in agony as plague sores erupt from his skin.
A freeman of Exile's sickness scratches him.

[100%] [ 41%] [100%] [zero]


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 11, 2010 11:57 am 
Offline
Mortal

Joined: Thu Mar 04, 2010 7:28 am
Posts: 168
I remember ICly being extremely pissed at you guys for that. Eiveira, I think? :P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 11, 2010 11:04 pm 
Offline
Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
I'd reward that one, Salandarin, if i saw it first hand. Excellent work :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 12, 2010 4:46 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I wish that most maledictions were shorter in duration. For plague and poison, I'd certainly make them more dangerous up front. Why should any malediction last more than ten minutes?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 64 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group