Kin wrote:
The damage was laughable at best. Granted I was mentor at the time and they were GM, but still I didn't expect the damage to be mitigated -that- much.
Mentor to GM makes a huge difference both in save DC and damage, and enchantments don't matter at all for magma (except reflex).
Also, my idea for making enchant armor targetable is not to just make it targetable and do nothing to the success/failure chance, that would be way too easy: My idea was to make it much easier to get a suit with 50 targeted enchants (Read: MP and will/fort), while just as difficult to make a suit with 100+ useful enchants. If your arch-enemy is a necro and you just want fortitude on your gear, it's annoying as all get out to have someone else enchant 10 pieces of armor and end up with only 10 extra fort out of it because the system is so flipping random.
Enchant armor makes people want to stop playing the game because it's A) Boring and B) unpredictable. Fixing at least one of these things would be nice, and giving enchant to multiple classes doesn't make it any less boring or unpredictable.