Incendax wrote:
Unless a game is charging you a monthly fee, a time sink should only exist as part of the process of having fun, not separate from the process.
Just because a game is free doesn't mean you have free reign for instant gratification. It's a game, and as much as people need to remember it's for fun, it's also for challenge, and sport.
I don't feel enchanting is a time 'sink.' There's a measurable reward that scales
very well with how intense you think your enchants need to be. It's super easy to get the basic, run of the mill ~50-65% resist rate, which is all one really needs. If you are looking for upwards of 80, you deserve to spend weeks on your silly standards.
Enchanting is a direct correlation to PK and exploration, and has measurable rewards in both. It's not like some arbitrary thing you're forced to do for absolutely no reason or return.