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 Post subject: Tracking
PostPosted: Mon Mar 22, 2010 8:15 am 
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Newbie

Joined: Mon Mar 22, 2010 8:05 am
Posts: 7
Code:
[Skills help] tracking

Syntax: track <target>

Track allows a person to try and follow someone's tracks to their current
location.  Of course, if the target hasn't been through the room you are in,
you won't find any tracks.


What's the difference between track and track <target> ? It seem to do the same thing for me, show all the tracks in the room you are.

Unless I am missing something I suggest either A) make track <target> actually follow the tracks, otherwise its just not possible to catch up with someone that runs full speed if you have to type track each step, or B) make it at least show only the tracks of the person you are tracking


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 Post subject: Re: Tracking
PostPosted: Mon Mar 22, 2010 8:21 am 
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Joined: Wed Mar 25, 2009 10:11 am
Posts: 941
Mifador wrote:
Unless I am missing something I suggest either A) make track <target> actually follow the tracks, otherwise its just not possible to catch up with someone that runs full speed if you have to type track each step, or B) make it at least show only the tracks of the person you are tracking


That would be neato. Kind of like how the law NPCs can do.


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PostPosted: Mon Mar 22, 2010 8:30 am 
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Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
I don't think that the argument matters, the helpfile should probably be changed to accomodate the way the skill works.


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PostPosted: Mon Mar 22, 2010 8:46 am 
Maybe you can key in on a certain players tracks so things are confusing....though this wouldn't be relevant with the size of the pbase


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PostPosted: Mon Mar 22, 2010 10:48 am 
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Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Tracking is good. Use it.


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PostPosted: Mon Mar 22, 2010 8:51 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Highly Specialized Aliases can solve your problem.


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