Shattered Kingdoms

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PostPosted: Sat Apr 10, 2010 8:47 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Barbs cannot have this.

That is all.


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PostPosted: Sun Apr 11, 2010 2:12 am 
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Mortal Philanthropist

Joined: Sun Oct 12, 2008 3:54 pm
Posts: 133
SK Character: Ericos
I believe that raged.furied and frenzied should be exceptions
I can't agree more


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PostPosted: Fri Apr 16, 2010 7:23 pm 
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Joined: Sat Jun 21, 2008 10:46 pm
Posts: 226
Location: Edmond, Oklahoma
grep wrote:
flee


Actually, unless you are playing a certain class, flee causes you to lose experience. Something I would like to have the option to avoid. An auto attack would be a great idea. I've wondered about this for quite some time. All of the supporting idea so far are great. However, I think there is one more reason why this would be essential to have.

Let's say you walk into a city and the guards attack you for some reason or another. It would be nice to not automatically retaliate and add more to your sentencing if you happened to kill or mug a guard in the process. If not for just RP reasons, for the crime system as well.

The auto attack idea, imho, should have been added years ago. It only makes sense. One wouldn't start hacking up his friend if said friend accidentally hit you with his sword would you? And if you did, you and your friend should both have the option to stop swinging your weapons. Right?


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PostPosted: Fri Apr 16, 2010 7:31 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
SEE: auto surrender


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PostPosted: Fri Apr 16, 2010 7:41 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Would be OP with barbs because of counterstrike.

Otherwise, I guess I like the idea, as it makes IC sense and would save a few headaches.


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PostPosted: Sat Apr 17, 2010 12:48 pm 
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Joined: Sat Jun 21, 2008 10:46 pm
Posts: 226
Location: Edmond, Oklahoma
Rodwen wrote:
SEE: auto surrender


Thank you, lol. I know all about auto surrender. That is one of the things I set when I create a character, usually depending on it's aura.

My point was that not retaliating to a law official would give one the option to flee if need be, without harming the guard. This could also apply to being assaulted while in a city that has laws against assault. If someone were to attack you in front of a guard, and you did NOT retaliate, no mugging or murder charges could be pressed. This would leave a great deal of options for not only the attacker, but the defender as well. Does one continue the fight and take all the heat for the crime of assault/murder? Do you wait for the person to retaliate? Do you turn yourself to mode stun? It gives one a great deal more to think about when just attacking someone while within the borders of a city who has laws against these things.

Now, granted this would perhaps require some tweaking of the codes for the law system. Not to mention you would perhaps have to tailor said options for each city's laws if they have any. Nonetheless, having the change there would still make a great deal of sense. Whether it came down to either RP or PK, it would be very nice to have.

I also like the idea someone mentioned earlier to add melee to the stop command effects so one would have the option to just stop attacking in mid battle if they so choose. Something tells me that there might be a flaw to that idea, though.


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