Shattered Kingdoms

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 Post subject: Eh?
PostPosted: Thu Apr 22, 2010 7:32 am 
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Even when there were other people that could work on the code, we're generally talking about fairly minor things, or things done under D's direction. If I remember right, Meissa(not the current one) had code access for awhile and not a lot came of it.

D is like the moon, he travels in phases and while you can't always see him, he's there in one form or another.


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PostPosted: Thu Apr 22, 2010 7:37 am 
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When Achernar starts trying to make balance changes to the game but ends up having to do them through backwards mechanics that end up doing just as much harm than good because he doesn't actually have access to the game's code, then Dulrik is absent.

Anyone ever tried to defend the Hammer's outer guardian on a spirit steed before, or for that matter, anyone ever tried to defend an inner or outer guardian with anything besides PCs from that cabal in your group? The gas blast/NPC room dispel hits your NPCs and your own guardian rips you a new one. Yay CRS.

Even the most recent change to bounty NPCs, while overall better than things used to be, just made it that much easier to grief tribunals by draining accounts while people are offline, which I don't think -anyone- enjoys, because you're either grinding killing a bunch of useless NPCs or you're grinding to farm coin to make people kill a bunch of useless NPCs. I'm talking hours upon hours of grinding to kill a thousand spawned bounty NPCs just to empty out 250 obsidian.


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PostPosted: Thu Apr 22, 2010 7:43 am 
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Edoras wrote:
When Achernar starts trying to make balance changes to the game but ends up having to do them through backwards mechanics that end up doing just as much harm than good because he doesn't actually have access to the game's code, then Dulrik is absent.

Anyone ever tried to defend the Hammer's outer guardian on a spirit steed before, or for that matter, anyone ever tried to defend an inner or outer guardian with anything besides PCs from that cabal in your group? The gas blast/NPC room dispel hits your NPCs and your own guardian rips you a new one. Yay CRS.

Even the most recent change just made it that much easier to grief tribunals by draining accounts while people are offline, which I don't think -anyone- enjoys, because you're either grinding killing a bunch of useless NPCs or you're grinding to farm coin to make people kill a bunch of useless NPCs.


You've really got a misunderstanding of how things work, even if Achernar wanted to do these 10 things, if Dulrik was working on something else it'd be basically a FYF scenario.

Also, even when Dulrik agrees there is a problem, his solution often isn't the same as the rest of the staff. Sometimes the two become closer over time, but even if D was on 24/7 these changes wouldn't be happening at the speed you'd prefer, if they happened at all.

P.S.: I've entered a time warp going back like 5 years with CRS complaining.


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PostPosted: Thu Apr 22, 2010 8:46 am 
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Well Sklz, that's because CRS never got fixed.

It's still in the game. ;)


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PostPosted: Thu Apr 22, 2010 6:57 pm 
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Edoras wrote:
When Achernar starts trying to make balance changes to the game but ends up having to do them through backwards mechanics that end up doing just as much harm than good because he doesn't actually have access to the game's code, then Dulrik is absent.


Those changes were done exactly where they were supposed to. Were they the changes you wanted? Now that's a whole different story.


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PostPosted: Thu Apr 22, 2010 7:45 pm 
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But they weren't the changes that Achernar -really- wanted to make: The cost of the bounty NPCs should have lowered along with their difficulty, but they weren't, so now anyone who has enemies with time on their hands is going to have an empty trib account. Even his original intent with the plan (lowering the guards' level) was a far cry from the final product (making them completely useless), on account of the tools that he had to work with. I know because I spoke with him personally about it and offered him feedback as he implemented his changes.

I'm not bad-talking Achernar, I think he did a great job with what he had and that it had an overall positive effect on game balance. It's just that as a result of the tools he had to use, he was unable to ensure that other problems didn't arrive because of them. My point is that the caliber of change he wanted to introduce with the bounty NPC nerfing required more access to the game's engine than he had; It's something that Dulrik should have done.


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PostPosted: Thu Apr 22, 2010 8:11 pm 
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Perhaps better to word it like this then:

it is something only dulrik could have done.


and, wow, really, the prices are the same?


Knowing that, I'm never joining a tribunal again, since I heard that the level and power of the orderable trib NPCs is dependent on the amount of money in your coffers.


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PostPosted: Thu Apr 22, 2010 8:19 pm 
grep wrote:
Perhaps better to word it like this then:

it is something only dulrik could have done.


and, wow, really, the prices are the same?


Knowing that, I'm never joining a tribunal again, since I heard that the level and power of the orderable trib NPCs is dependent on the amount of money in your coffers.


You heard wrong, I'm near certain.


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PostPosted: Thu Apr 22, 2010 8:19 pm 
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Yeah, that doesn't sound correct, grep.


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PostPosted: Thu Apr 22, 2010 8:24 pm 
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well ayamao's in the cradle with the silver spoon
turon rage deleted and the man in the moon
when you coming home, dulrik? I don't know when
but i'll make code changes then
you know i'll make code changes soon


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