Le Petit Prince wrote:
1) Kin, you generally don't know what you're talking about. You've played enough to lose and get jaded, but never enough to actually have real insight into gameplay. I love you dude, but seriously. You have a reputation for playing a class and immediately making a huge thread about how it should be changed.
2) A warlock should still be holding those three spells constantly. They're going to save your rear until you come up against someone with a mithril, adamantite, or energy (or in a few cases, elemental) weapon that deals magic damage--and it's got to be either reaching or one of a very few straight daggers. That can actually take a bit to find, believe it or not. The fact that these weapons are considered uncommon at the very least indicates that the three spells Edoras mentioned are indeed effective. Ironguard at the very least will protect you from all but one bandalore in the game. I'm not exactly a professional hoarder, but I can only think of one rare and one unique battle-spear that does magic damage, one rare and one unique pike, and one two-of-a-kind straight dagger.
3) I like all the ideas suggested in this thread. A lot. Unfortunately, we need Dulrik for any of them.
There are a ton of lesser used subtypes out there that can equally destroy a light armor warrior because it has reach capabilities. The fear naginata? It's Addy. Theres the inferno halbred from a certain NPC. There are probably more than that. The fact is that you're listing the leet super specs that people choose when the fact that just about any weapon that reaches will destroy a warlock, especially in the hands of a merc that can trip. Anyone with half a mind can have a tribunal NPC tag along and dispel the elemental and then after that, any typical weapon will do. An addy scimitar would destroy a warlock in the hands of a barb because of bash. o all c 'dispel' elemental and it's gg. And since every tribunal has access to a sorc, then you get where this is going.
Stoneskin is fine. Though theres still a lot of common magical weapons that bypass stoneskin. Jet tentacle whip deals acid damage and reaches. Crackling dagger deals lightning damage I beleive, and circle stab reaches. I'm not saying stoneskin needs to be buffed, but warlocks simply aren't as powerful as they were when magical weapons and addy weapons were actually rare. Do a locate object sometime and look at all the addy and mithril weapons available out there. There's an absolute plethora of them and most are neglected because they're "sucky" subtypes, but are still capable of destroying a caster.
Lastly, the only "reputation" is from a bunch of people who reject every opinion they see because they're A. scared of change and B. against a change that favors them and may actually make a class perform differently than what it currently does (which generally isn't beneficial for them.)
The only threads I have made were about necros, bards and warlocks. Yes I played all 3 classes. And each of those were well thought out analysis after I played the characters for HUNDREDS of hours, my necro thread actually advocating a nerf to necros instead of a buff.
And Prince, I like you too, but don't tell me I have no clue as to what I'm talking about after I've played a class for two hundred plus hours. Whether I pvp or not, you can learn a great deal about mechanics through pve enviornments as well. Until you've rolled a lock and manged to personally disprove every single one of my points, don't tell me I have no experience. I -dare- you to. And no, "Xaaln" does not count because his targets were people who did not PVP constantly. Go try to PK Nico's character, peso or someone who knows the system. You'll see just how pathetic locks are. The only way they have to be competitive is to pick on lowbies and people who have no PK experience.
Edit: Last post in this thread. I'm out.