patrisaurus wrote:
Making charm person not work on PC's just makes a whole lot of sense to me. Really, the issue with insta kill affects is that they serve to drive new players away. Since anyone "worth killing" will be enchanted and smart enough to avoid such attacks, it seems like the only logical purpose they serve is to instagib people trying to feel the pk scene out, which doesn't quite seem right.
I also suggested adding a lot of numbers back to the "attributes" and "scores" tabs. I feel that the lack of global channels, the greet system, the availability of imms to curse people, and other incentives already programmed provide the basis for a good RP environment. The fact is, nearly anyone I know who I'd introduce to the mud would say "wtf, why can't I see how much str I have" and quit at creation. I'm not saying this is a great attitude for them to take, but I think it's a prevalent one, and I don't believe at this point that adding numbers back would detract from the RP environment more than adding players back would add to it.
Nobody likes my idea of charm person backfiring sometimes (very rarely) and causing the target to have the caster charmed but I think that would be a hoot, make the spell's use less prevalent, and create even more interesting roleplay around the spell. I kinda don't want to see it taken out, but maybe I'm wrong.
I think your numbers argument makes a lot of sense. I like things the way they are, but if we are losing players because of this, that's not good.