Shattered Kingdoms

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PostPosted: Tue May 18, 2010 3:59 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I'm just going to throw in a physical perspective. Arrows should do more damage if the archer is the same room as the victim, and should do less damage from adjacent rooms.


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PostPosted: Tue May 18, 2010 4:52 am 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Or perhaps an accuracy bonus?


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PostPosted: Tue May 18, 2010 6:45 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Nerf mood defensive. Either decrease the AC/shield block benefits or lower weapon damage along with weapon speed. Down with rapier-wielding barbarians.


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PostPosted: Tue May 18, 2010 2:54 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Make a list for paragons of who they have enlightened, how much they got, and when they got it. I am sick of wondering if I have enlightened someone because I didn't have rewards left to do it when I intended to do it, then maybe did it later, but I'm not sure.

This is really needed. I don't want to enlighten someone like three times because I keep forgetting i already did it. That will get me trouble because it will look like nepotism or something.


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PostPosted: Tue May 18, 2010 6:49 pm 
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Joined: Sun Oct 11, 2009 8:47 pm
Posts: 163
Orac wrote:
This is really needed. I don't want to enlighten someone like three times because I keep forgetting i already did it. That will get me trouble because it will look like nepotism or something.


It will definitely raise red flags to us. We encourage all PARs to write down who they rewarded, when, and why. The why is something that won't be as easily tracked by the game, so knowing why you gave someone an enlight might prove useful down the road.


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PostPosted: Tue May 18, 2010 10:50 pm 
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Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
I want to revise my position on elementals. Keep them so they can be dispelled, but make it so you can cast for another elemental immediately after one disappears. So, no matter what happens to your elemental, you can immediately conjure another one, with the same casting time and cost as it is now. That seems to be a relatively easy and reasonable request.


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PostPosted: Thu May 20, 2010 8:36 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Agreed on removing tribunals, the only one that has a basis for existence is KoS

Agreed on removing enchant armor as well.

Possible way to remove enchant armor

Have status give base save enhancement.

Example: Level 50 would give 20/20/20 gained proportionally through advancement.

Natural stats levels would still give bonuses to the corresponding saves, ie naturally high widsom would give an appropriate wisdom bonus.

Art can still exist, and will/fort/ref saves would still exist as placed on the equipment by builders.

The one thing that would need to be reexamined is magical protection, it would either need to be removed entirely and the base damage of the spells adjusted to match the environment, or to be boosted in effectiveness significantly to account for the comparative fewer amount that everyone would have.


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PostPosted: Thu May 20, 2010 8:41 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Halfling shaman
GriffBard


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PostPosted: Thu May 20, 2010 9:05 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Allow people to start a character at level 25 for a 5-10$ donation to the game.


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PostPosted: Thu May 20, 2010 9:13 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Drastically reduce the breaking of sturdy materials while slightly increasing maximum allowed AC, giving usage for a plethora of lower equipment.


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