Shattered Kingdoms

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 Post subject: Upcoming Updates/Code changes
PostPosted: Mon Jun 07, 2010 3:07 pm 
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Joined: Tue Aug 12, 2008 10:23 am
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Location: Gulf Breeze
I would like to see better benefits in both Hp and Mana trains. Everything else in the game is pretty much satisfactory to me.


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 Post subject: Another thing to add if possible
PostPosted: Mon Jun 07, 2010 4:44 pm 
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Location: Gulf Breeze
I understand that minotaurs are rarely played because of the lack of head armor. Many who play as minotaurs often play barbarians for toughness to make up for it. Im not saying we should add minotaur headgear as many have said before, but to add something that would make up for the disadvantage. I would like to see more of a bonus to headbutt because as I have seen before with a giant headbutt rarely lands. I dont really see much of a difference in both races headbutt landing chances. At least let a minotaurs head butt hurt more than other races due to their horns if it would be too much to increase the hbutt success rate. I think next time I would rather roll a giant as opposed to a min.


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 Post subject: Re: Another thing to add if possible
PostPosted: Mon Jun 07, 2010 4:50 pm 
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Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
jreid_1985 wrote:
I understand that minotaurs are rarely played because of the lack of head armor. Many who play as minotaurs often play barbarians for toughness to make up for it. Im not saying we should add minotaur headgear as many have said before, but to add something that would make up for the disadvantage. I would like to see more of a bonus to headbutt because as I have seen before with a giant headbutt rarely lands. I dont really see much of a difference in both races headbutt landing chances. At least let a minotaurs head butt hurt more than other races due to their horns if it would be too much to increase the hbutt success rate. I think next time I would rather roll a giant as opposed to a min.


So, improve headbutt so players still only create barbarian minotaurs? That doesn't seem like a solution. Limited headgear will encourage players to pursue other classes with minotaur characters.


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 Post subject:
PostPosted: Mon Jun 07, 2010 6:32 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I'm confused as to why mana and hp trains should be buffed.

Mana trains do not need a buff. They needed a buff about a year ago and they got it. Training mana now gives a -huge- bonus to mana regen. Training mana is useful for most casters and in some cases essential.

As for hp trains, warriors always max out on them. Do you think warriors should be tougher?


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 Post subject:
PostPosted: Tue Jun 08, 2010 2:48 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
If anything - improve gore. It does virtually no damage, equivalent stun to a bash but has the same command lag and can only be used as an opening attack. Perhaps use a fast effects Damage over time - not as powerful as the religious spell version, but sustained until the target gets fully healed?


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 Post subject:
PostPosted: Tue Jun 08, 2010 5:25 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Gore is fine as it is.


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 Post subject:
PostPosted: Tue Jun 08, 2010 6:29 am 
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Joined: Sat May 01, 2010 5:30 pm
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Edoras wrote:
Gore is fine as it is.


I think gore needs to do more damage, minotaurs are really quite useless, might as well make a giant if you are going to build a fighter.


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 Post subject:
PostPosted: Tue Jun 08, 2010 7:37 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yes, minotaurs do need a buff. But they need to be able to wear helmets to cover the glaring weakness that is aim upper, not get a buff to an active skill that has limited application and is already reasonably useful.


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 Post subject:
PostPosted: Tue Jun 08, 2010 9:18 am 
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Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
Griffons and minotaurs should be able to wear helmets. If there are blacksmiths all around the world that can craft all kinds of helmets for various other races, then it should follow that griffons and minotaurs have worked to make customized helmets for themselves. Their head variances relative to other species aren't so astronomical to preclude them from the ability to wear headgear. I think you could fit that into a certain level of RP and balance cohesion more so than other additions.

Orrrrrr you could just let minotaurs have a mastered innate 'Horn Parry' skill that gives them a natural parry with their horns, but only like normal parry and only affects if the hit was aim=head. Also give griffons an innate 'Wing Block' ability like a shield block, for griffon barbs.

Adding the latter abilities seems like a lot more work, but comically more fun from an RP standpoint.


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 Post subject:
PostPosted: Tue Jun 08, 2010 11:16 am 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
No. Don't give Griffons helmets.

Yes. Give Minotaurs helmets.

Don't make them special, just work under the assumption that they can shove their damn horns through it to make room, considering they can gore through adamantite, it's not really a huge stretch.

KTHXGRACIAS


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