Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Jun 15, 2010 1:09 am 
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Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Alea iacta est. Hint: I'll include some of the ideas here. Thanks.


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PostPosted: Tue Jun 15, 2010 8:58 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Cloud city! Don't let those bastard imperials in! go rebels!


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PostPosted: Tue Jun 15, 2010 10:01 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1086
Location: Hugging a tree
SK Character: Imolth
Teh_Peso wrote:
Cloud city! Don't let those bastard imperials in! go rebels!


-"Perhaps you think you are being treated unfairly?"
-"...No"
-"Good! It would be unfortunate if I had to leave a garrison here"


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PostPosted: Tue Jun 15, 2010 12:48 pm 
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Newbie

Joined: Thu Jun 30, 2005 11:24 am
Posts: 6
Location: The snake pit
A city devoted to the gods.

You can have it floating over major cities or place it on the edge or wtv.

It can consist of cathedrals to all gods and their clergy

maybe there you can place a totem making/buying area one that will make the whole pantheist quest worthwile besides the grab the l33t lewt

you can also hint what deities are the patrons of what races there...get some rp going


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PostPosted: Wed Jun 16, 2010 10:04 am 
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Mortal Contributor

Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
Mira wrote:
I'll probably try to fill in some gaps around veteran-expert or expert-mentor.


Yes, yes, yes and thank you. Veteran-Mentor is the weirdest gap right now.


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PostPosted: Wed Jun 16, 2010 11:36 am 
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Mortal

Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
For LS, DS has ummm every training area, please make if LS


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PostPosted: Tue Jul 20, 2010 5:42 am 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
Rennus_Dragonsbane wrote:
juggernaut wrote:
Werewolves!
That was the original design for Chibuni village, if I am not mistaken. The NPCs were humans during the day but in the night they changed. Either something was broken with the scripts and it never happened or was kiboshed for some reason.


You are correct, sir, that was indeed the original concept behind Chibunei when it was begun by Bugtussle/aka Meissa v1.0

The depth of scripting that was needed in order to fulfill Bugtussle's original vision was just way too much, so the decision was made to "normalize" the village and remove the mass-lycanthropy affecting the village.


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PostPosted: Tue Jul 20, 2010 6:04 pm 
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Mortal

Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
Sk needs a few zones for leveling between 25-30 lvl that grant decent XP.

Generally something simple and fun, rather than needlessly complicated and fun deducting for all but 2 elite players.

eg. A castle in which an evil power (or a good aligned monastery) resides...The surrounding area is filled with various creatures that spawn (insert a few quests like the ashes) and as you come closer, those creatures get tougher etc.

Inside the castle/monastery can be anything, might even be a much more tough area or a final quest - defeating that power.

Cheers.-


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PostPosted: Thu Jul 22, 2010 6:32 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
-The Upper Planes: Ground of the Fallen Gods
This may get a bit too unbelievable, but think: a battlefield in the clouds, crystallized corpses of Gods no longer alive to influence the realms. Put some mortal lore to the history and real nature of the Gods. Pull some of the mystery away from the shroud of divinity. Give them real character and life.

-The Four Corners: Guardians of the Edge
When you travel to the edge of the Outer Planes, you see a white mist and eternity. Pyrathia is a plane like any other. Answer the question about what lies beyond. Maybe four towers, or guardians of the beam that holds the fabric of the realms together (admittedly a'la the Dark Tower)

-The Heart of Pyrathia - Eternal Forge
Let's lore us some dwarves. Make a volcano (or...all of them?) give passage to the deep pits leagues below the crust of Pyrathia, where the ancient and awe-inspiring duergar and dwarves still reside before their move up closer to the surface, forging mountains and rivers for the next age, warring amongst themselves over whose hands will carve the next face of the realm.

-Fix current areas.

Explore the idea of mini-encounter levelling paths - make fighting groups a quest-flag affair in which you wage a difficult fight and if you succeed, you get not only the NPC xp but a hefty quest reward. In some way develop the concept of group xp group reward with this. Even if you don't do this...

You can get creative in fixing Fort Tethos - make it the viable mid-level training area it was meant to be. Make Dyasha's Keep useful as a training area. Turn the Cursed Woods a real viable out-door midbie levelling area and develop it. Adjust Zhefnur Forest NPCs to be viable for the level range again. Same with the Imperial Swamps. You have access to 50 areas that are already described, built, and built perfectly - they only need NPC tweaking/adjustments and organizational overhauls to make them truly viable levelling areas.

Viability means - pigeon holing the NPC levels so that it's a set, fit niche for XPing (a la Valley of Ash, Bakemono Caves). It means adjusting NPC classes and attack types to make them viable for most characters to level off of. It means putting enough of them in the game and organizing them so they can be effectively ground out.

Some musings to help you along.


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