Shattered Kingdoms

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 Post subject: Have any recent updates or changes been made?
PostPosted: Sun Jul 11, 2010 9:48 pm 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
I was simply curious about this. I believe Ive seen a few small things like

not being able to dirt kick behind a pet with a bow unless directly aiming

the dirt kick at the NPC. Besides a few small changes I want to say that

I also have not seen many minotaurs about. Personally I think they

should have one more stat of dex instead of that of a giants. And gore

hardly does any damage whatsoever. I think it should do very little

because we dont want it overpowered BUT Perhaps damage modifiers

based on:

on player level, strength, and weight would be nice. but no one shotters!

Right now for barbarians im leaning more toward giant as opposed to

minotaur.

Same dex but more str and innate bash/Edamage. Giants for warrior classes ftw until minotaurs get buffed :-?


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PostPosted: Sun Jul 11, 2010 10:31 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Didn't read this post.


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PostPosted: Sun Jul 11, 2010 10:52 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
I think that Minotaurs should have horn tips instead of helemets, if they get them at all, and it should increase the damage of their gore based on the material it's made from/enchants, cause it would be a weapon. And, if a char is aiming upper against them, should increase their parry chance because it would be another weapon.


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 Post subject: Re: Have any recent updates or changes been made?
PostPosted: Mon Jul 12, 2010 5:21 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
jreid_1985 wrote:
BUT Perhaps damage modifiers
based on: on player level, strength, and weight would be nice. but no one shotters!
Now thats an interesting idea. Make the damage gore does based upon percentage of their maximum carry weight that they are currently holding. The higher the percentage, the higher the damage. Everything else is based on a low percentage (dodge, for example) so it would make a trade off for encumbrance.


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PostPosted: Tue Jul 13, 2010 10:43 am 
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Joined: Mon Aug 13, 2007 4:55 pm
Posts: 27
Location: California
I only skimmed the original post and from that skimming only took in what was said about minotaurs, to which I say:

I think minotaurs are a versitile race with a decent history for some cool RP. If I'd like to see anything changed about them it would be the lack of head armor (like everyone else has pointed out). I mean at least allow them to wear the Crown of the Minotaur Kings. When I couldn't wear that I was disappointed...


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