I'm not really sure Dulrik ever contributed highly to anyone's experience anyway, at least in the sense that few walk away from a play thinking about the influences of whoever built the floor over the orchestra pit.
What I'm trying to say is that relying on a coder to animate your game is like relying on an cobbler to animate your masquerade ball. While wearing old shoes isn't the best thing in the world, it still pales in comparison to horrible dance partners or DJs.
In conclusion, I think there are people who could be asked to step up their game before the same is asked of Dulrik, with or without the sleep bug.
Needless to say, I think it would be great if SK went open source. MUDs are a clique, almost cult-classic type genre nowadays, and that means their health is directly related to their communities. Having such a well-loved game open itself up to development of today's motivated community would go a long way to preserving the genre. The code may be Dulrik's child, but there comes a time in every parent's life where they have to let their children go create legacies of their own. As a parent, I'd prefer my story crossfaded into that of my progeny rather than fading out completely.
As for Dulrik, I'm sure running a project would be a more lucrative bragging point than maintaining a program would nowadays.
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