Shattered Kingdoms

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PostPosted: Mon Aug 02, 2010 11:54 am 
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Achernar wrote:
Ninja code!


Told you.


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PostPosted: Wed Aug 04, 2010 10:53 am 
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Only took over five years!

http://www.shatteredkingdoms.org/forums/viewtopic.php?t=10742&start=0


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PostPosted: Tue Aug 10, 2010 10:18 am 
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I first just wanted to shout out a "thank you" to Dulrik and anybody else involved in the coding proccess.

Secondly, I ask that we be kept updated on what changes have been made. Have any of them been implemented since the two that were recently mentioned?

If I seem impatiant, in my defense, I would like to say it's more of... being excited, and being ignorant of the ammount of time these things take.


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PostPosted: Tue Aug 10, 2010 11:39 am 
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laeZ1 wrote:
Secondly, I ask that we be kept updated on what changes have been made. Have any of them been implemented since the two that were recently mentioned?


I think a few bug fixes were made, but nothing is updated in the 'news list' command in game. Someone must have forgotten to post it on the news board, or I was imagining it.


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PostPosted: Tue Aug 10, 2010 6:51 pm 
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Location: Not in the south anymore. Woohoo.
http://www.shatteredkingdoms.org/forums/viewtopic.php?t=20452


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PostPosted: Tue Aug 10, 2010 9:45 pm 
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Dulrik wrote:
- Fixed unable to order people with persuade


There was a bug that prevented persuade from working on players? Or am I misunderstanding the fix?


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PostPosted: Tue Aug 10, 2010 10:39 pm 
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Yes, there was a bug with it working on players. See the bug forum for more detail.


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PostPosted: Sat Aug 21, 2010 9:32 am 
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The "train list" command should succeed regardless of player state.


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PostPosted: Sat Aug 21, 2010 12:35 pm 
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grep wrote:
The "train list" command should succeed regardless of player state.


You mean like if the character is invisible? Or if the player is drunk?


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PostPosted: Sat Aug 21, 2010 4:49 pm 
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Location: pyrathia
All priest should start off as GMs. We can always use more priest.


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