Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Aug 08, 2010 9:52 pm 
ladyjennbo wrote:
also, all classes should have "dodge." If warrior classes need super-dodge or some skill that makes you able to hinder someone's dodging abilities to make up for it, fine. But I can't imagine someone throwing a fireball at you and you being unable to dodge, insert Dodgeball references here, etc


Superdodge exists already.


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PostPosted: Sun Aug 08, 2010 9:59 pm 
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Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
Rodwen wrote:
The pompous guys in Iane'elanka are deep-elf bards. >.>


There is also a sprite priest that wanders around ayamao but that doesn't make it a playable race/class combo.

I am obviously not arguing against my suggestion (delf bards all the way!), just saying the line of argument of "well there is a NPC of such and such in game" isn't a valid one.


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PostPosted: Sun Aug 08, 2010 10:02 pm 
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Thyki wrote:
Rodwen wrote:
The pompous guys in Iane'elanka are deep-elf bards. >.>


There is also a sprite priest that wanders around ayamao but that doesn't make it a playable race/class combo.

I am obviously not arguing against my suggestion (delf bards all the way!), just saying the line of argument of "well there is a NPC of such and such in game" isn't a valid one.


I didn't say it was. I just love how NPCs can do things we can't, be things we can't, etc. If NPCs can cheat, I don't see what's so wrong with, oh I don't know, trigger idling to serve a sentence, or something like that ::innocent:: :P

Just imagine if I hacked the game and changed my deep-elf hellion into a deep-elf bard and played him in front of everyone without hiding it. I would be sitebanned most likely, but the NPC doesn't even get a slap on the wrist. :rant:

I love you guys. 8)


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PostPosted: Mon Aug 09, 2010 5:38 am 
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Location: ima steal your underwears D:<
I think Rodwen should be banned now.


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PostPosted: Mon Aug 09, 2010 10:25 am 
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I want!

More Animals... Tames that is, a scouts bread and butter, also if you could make them summon able that would be nice too...

Ideas!

Dire Animals.

Different Everything we already have, I can think of 3 bears and 5 wolves but how about more bird tames, more dog tames, 5 or so big cats, more amphibious and reptilian tames. I know there are a lot of things out there I just want more to pick from at GM. I would like to RP an Animal/Scout relationship (sorta...) but why would I do that when I can't even tame things I actually like because they aren't applicable to survival strategy.

Make more monsters tame able
Wyvern
Insects
etc...


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PostPosted: Mon Aug 09, 2010 10:51 am 
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The ability to recall a pet to your current room would be a great boon to scouts.

Barring this, the ability to name a pet so that accurate summons could be conducted would be handy, too.


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PostPosted: Sun Aug 15, 2010 4:36 pm 
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A feature of another mud I play is something I would love to see here, I'm not sure how code intensive it is but here goes.

Basically when you are writing an emote, anything in between "quotes" automagically calls on the language you speak, so if I were for example to speak in Aghelian in the middle of an emote, and you didn't understand Aghelian, you'd see:

Keller nods to you from the top of his horse and says "Abdh, ji kwio uk belkop."

Maybe this'd disrupt how roleplay works on this mud, but this is just a quality of life thing I'd personally enjoy seeing, as it's how I'm used to playing.

/Noobspeak


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PostPosted: Sun Aug 15, 2010 4:37 pm 
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Location: Not in the south anymore. Woohoo.
Armageddon MUD has awesome emote/pemote features that I would love to see implemented here.


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PostPosted: Sun Aug 15, 2010 4:44 pm 
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Location: The great white north
I have been wanting this for... *mumbles*carry the 1*mutters*divide by two*grumbles* ... 5+ years? I know I was pushing for it back in Sattarh's days. Its epic.


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PostPosted: Sun Aug 15, 2010 5:17 pm 
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I'd like a system where if you emote/pemoted anything with key, naughty elements, things would start to happen to you.


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