Shattered Kingdoms

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PostPosted: Mon Aug 23, 2010 11:16 am 
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meztiso wrote:
Deathadder wrote:
You know there are plenty of undead that you can find till you get to jman, shouldn't really be a problem to level if you know where to go


I hear that all the time, What I don't get is people sending me to places like the outpost when I ask for help leveling. I have not learned where these undead are to go level up.

There are undead in the outpost. Don't know if they're good for levelling, but I'm just sayin'....

Have you tried asking other priests? Most people who head to the Outpost do so because it's pretty easy levelling for almost every class.


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PostPosted: Mon Aug 23, 2010 12:48 pm 
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Location: At the bottom of a bottle
There are also many overlooked undead out in the wilderness in a few areas. Some of which can be problematic but are still good for leveling.


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PostPosted: Mon Aug 23, 2010 2:21 pm 
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Suppression negates all magic resistance on the barbarian, including that
gained from equipment, although this makes using the skill more difficult.
Once the suppression ends, the barbarian's body automatically attempts to
purge itself of any magic affects that were acquired in the meantime.


Make suppression stop doing that. Please make suppression stop doing that, I don't know what design it was supposed to have but it does not seem to be justified other than the fact it cripples an already crippled mr barbarian.


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PostPosted: Mon Aug 23, 2010 2:24 pm 
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Aust wrote:
Suppression negates all magic resistance on the barbarian, including that
gained from equipment, although this makes using the skill more difficult.
Once the suppression ends, the barbarian's body automatically attempts to
purge itself of any magic affects that were acquired in the meantime.


Make suppression stop doing that. Please make suppression stop doing that, I don't know what design it was supposed to have but it does not seem to be justified other than the fact it cripples an already crippled mr barbarian.


Also, it actually makes mr barbarians viable for one of the biggest perks of being in a tribunal.


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PostPosted: Mon Aug 23, 2010 9:26 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Nahhhh. If you could have your cake and eat it too MR barbarians would be way too strong.


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PostPosted: Tue Aug 24, 2010 12:40 pm 
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Aust wrote:
Suppression negates all magic resistance on the barbarian, including that
gained from equipment, although this makes using the skill more difficult.
Once the suppression ends, the barbarian's body automatically attempts to
purge itself of any magic affects that were acquired in the meantime.


Make suppression stop doing that. Please make suppression stop doing that, I don't know what design it was supposed to have but it does not seem to be justified other than the fact it cripples an already crippled mr barbarian.


Training MR as a barbarian is a joke. Unless you're a griffarb, but then you're still never going to be as good as a barbarian that didn't do that.

Suppression, like sling, and siegecraft, should just be removed.


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PostPosted: Wed Aug 25, 2010 3:49 pm 
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Eh, nevermind.


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PostPosted: Wed Aug 25, 2010 4:35 pm 
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Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
I disagree to removing siegecraft and sling. If used properly one can cripple those attacking cabal hq's, also can be benefice to city defense. You just gotta know how. I've trained both skills, and have seen some pluses to them. No one takes the time to figure it out. Plus sling can help with certain back row people. If training or not.


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PostPosted: Wed Aug 25, 2010 5:22 pm 
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Edoras wrote:
Nahhhh. If you could have your cake and eat it too MR barbarians would be way too strong.


I doubt they would be "way too strong" they already can't be healed through normal means, why not give them some protection so they can actually live long enough for their mr to shine. As they are now, most of them consider mr training a joke already.


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PostPosted: Wed Aug 25, 2010 6:18 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
A properly built MR barb could actually pose one of the most dangerous threats in SK, but the problem is that in order to PROPERLY build one, they actually require more enchanting/prep than a normal barb... which seems to me to be the exact opposite of their intended design.


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