Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Aug 27, 2010 6:44 am 
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Edoras wrote:
orbs orbs orbs orbs orbs


I'd rather have max int than refresh scripts that only work if you have ME, which, after a while, is diminished, and the orbs are useless until you sleep your ME up, which takes long too.

I'd rather just run through the lower levels without having to rest as much as possible, so normal attacks until I get to a place that has casters. That's where I'll master trip/bash.


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PostPosted: Fri Aug 27, 2010 7:02 am 
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Simple solution, remove the PE drain from walking. Running and Sprinting will be the only thing that absorbs PE, one more than the other.

Also think an additional energy bar should be giving to the melee classes or their specials should absorb ME instead of PE putting them on equal footing as a caster. Most casters have spells to vastly reduce their PE consumption or replace it.


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PostPosted: Fri Aug 27, 2010 7:19 am 
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Actually, simpler solution. It's not broken. It's just a matter of getting over it. A really young being who clumsily bashes would use more energy than an middle-aged master of fighting.


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PostPosted: Fri Aug 27, 2010 7:33 am 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It doesn't take MORE pe at lower levels, it takes more percentage. The amount of PE drained is the same whether you're a GM or an amateur. If anything it's just too way too high overall, it takes just as much PE to try and kick dirt in someone's eyes as it does to run a mile.


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PostPosted: Fri Aug 27, 2010 7:36 am 
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Edoras wrote:
It doesn't take MORE pe at lower levels, it takes more percentage. The amount of PE drained is the same whether you're a GM or an amateur. If anything it's just too way too high overall, it takes just as much PE to try and kick dirt in someone's eyes as it does to run a mile.


Yes, it uses a higher percentage. The younger fighter has a lower amount of PE, so everything he does would use a higher percentage. It makes sense. He is not trained yet. The middle-aged master has trained his whole life, so naturally, he has a massive amount of PE compared to the new young fighter.

Either way, it's not broken in that regards.

The kick dirt being the same amount of PE as running a mile, however, that should be looked at. 8)


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PostPosted: Fri Aug 27, 2010 7:50 am 
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So basically PE costs should be recalculated to scale with level in order to have a more consistent percentage feel---a percentage that may change with level, as well?

Or, easier still, PE pools start bigger and grow slower, meaning that the difference between "revised" and "current" PE values at each level decreases by level so that by some level there is no difference? The vastly popular PE regen items that do not work over certain levels seem to suggest the playerbase supports that revision, and that builders already provide the means to sidestep the code's shortcoming in that capacity.


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