patrisaurus wrote:
As silly as it seems to add even more to finesse, this seems like something to be added to that. Mercs need eparry to really distance themselves from barbs defensively, and to extend the gap from paladins/hellions.
It's not like they don't get skills like retreat, and rallying cry, and ranged weaponry, several things that give them an edge over barbarians tactically speaking.
Taunt has so many flaws. I wouldn't even be surprised if an MR kit makes a character immune to it.
I'll also remind everybody that mercenaries at one point had berserk as well. While they may not be the strongest in melee combat, they've enough tricks to make up what they lack, and I suggest the removal of enhanced parry from mercenaries so that they don't gain the same benefits that are aimed at buffing the swashbuckler class from the pansies that they currently are.
I've had no trouble murdering swashbucklers with flails, whips, and bandalores. They're the only melee class that doesn't get to use shields, they have to wear light armor (which is useless against accurate weapons), they do not have access to reasonable reach weapons, and if they do choose to use weapons that can reach they lose out on the benefits of dual wield and multiple attacks, and they also have no defense against ranged combat.
Do I think that this will overpower them? No, I'm still of the opinion that a shield is going to be better than removing enhanced parry from mercs, and the swashbuckler still isn't going to gain the benefit of using shields at all. They're still not going to be as good as the barbarian or mercenary, but at least they'll have a fighting chance, or in other words, they'll be competitive.
Also, I'm not sure if you've played a paladin or hellion, but a mercenary is going to outperform both classes in melee due to specialize and fourth attack.