Dulrik wrote:
"Make people have to be around longer before getting GM."
So how do you work this? Do you base it on the age system? There's nothing stopping someone from making 6 characters and letting them age 20 years before actually starting the character. Do you base it online time? That rewards people for scripting themselves to idle online, which is against the rules, but still not something I want to encourage.
What would incentivize people to just hang out and actually play? Maybe some combination of the two or something else entirely?
Well, I was mostly throwing the idea out there to point out that things could be a lot worse. Although if I were to do it, I would definitely make it a combination of the two.
Let's use Human as an example, and try to keep it as simple as possible.
Code:
17-18 <= Apprentice.
19-20 <= Veteran.
21-22 <= Mentor.
23-24 <= Champion.
25 = GM.
*Minimum 10hr play time between tiers. 50hr to GM.
I don't think that would be too ridiculous, and for the other races it could be broken down into a life-span percentage per tier and maybe augmented based on racial max INT and WIS, so the very long lived and smart races don't have to wait a completely ridiculous amount of time to GM.
That's the best I can come up with for an idea that I pretty much intended as a joke. Please, anyone, improve.