Dulrik wrote:
1. No, but you can work around this with the scripting system by parking a script NPC in the room and having it intercept directional commands.
2. Quests aren't allowed to do this.
3. No, only the specific instance of the item is changed.
4. Much like rooms, NPCS and objects, each quest has a unique ID. Each quest can manipulate a set of bit flags on each character. All of the bit manipulation is done through scripts. Each quest also has a database entry which includes the data shown in the quest command as well as what bit flags must be enabled for the quest to be in-progress or completed.
I'm not asking anyone to write scripts for a quest. Cranking out the mechanical stuff is easier than coming up with the ideas and descriptions. As far as what's possible, if you've seen it done in a quest before, you can assume it is available for a new quest.
Thanks for the answers.
As of now, I am commandeering Drukyul, a certain place nearby it, and the Feral Halfling Village.
I may also take Tserhatville if it gets that detailed.
I'm assuming I have two dozen VNUMs of each type to patch any gaps.