Shattered Kingdoms

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PostPosted: Fri Oct 15, 2010 9:51 am 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Zekeage wrote:
Only if all you care about is numbers.. min/max blah blah blah. RP dammit!


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Have at thee, curr!

I'm wondering what all changed about the spell. Polymorph was one of the most broken spells on earth, and lots of revisions were made to it.


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PostPosted: Mon Oct 18, 2010 5:42 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I can't remember any intentional changes being made to polymorph for at least a year. Prior to that, I can't remember if we would have done this on purpose, but I doubt it. It's probably a side-effect (probably required) of some fixes that were made on stat modifiers a year or two back.


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PostPosted: Tue Oct 19, 2010 12:54 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I'd bet good money that it's been changed in the last five months. Is it at all possible that somehow the server reboot required when the game wasn't saving characters somehow affected polymorph?

I say this because I used to be able to polymorph into elves and get Dynamic charisma, and when I did I would no longer have omniscient intelligence. Now, the opposite is true: Regardless of what race I poly into I retain my original stat maxes. Heck, I can be an omniscient dwarf, but I can't wear enough mods as a dwarf to be considered "hardened." I know that I didn't roll Antiira much more than 5 months ago, let alone get access to and use polymorph until some time later.


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PostPosted: Tue Oct 19, 2010 2:19 pm 
It was very recent it changed, under 3 weeks I am pretty sure.


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PostPosted: Wed Oct 20, 2010 12:05 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
It didn't work that way when I played my sorc.


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PostPosted: Wed Oct 20, 2010 12:16 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
It didn't work for mine either, and I had him less than 3 months ago.


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PostPosted: Wed Oct 20, 2010 2:21 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Do racial properties still remain? For example, material vulnerabilities and innate magical resistance?


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PostPosted: Wed Oct 20, 2010 7:03 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Racial weaknesses and strengths still transfer over correctly as far as I can tell.


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PostPosted: Wed Oct 20, 2010 7:19 pm 
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>
You utter the words, 'sarlzaksp'.
You polymorph into a halfling.

[Life:100% Mind: 25% Move: 38%][The Crossroads Inn]
4 obsidian, 2 platinum, 2 gold, 1 silver, 7 copper
>skil

Innate - hide (mastered) sneak (mastered)


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PostPosted: Thu Oct 21, 2010 12:56 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Another reason not to play SK. Overpowered sorcerer class where players can pick deep-elf, have all of the benefits and none of the weaknesses.


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