Minette wrote:
Edoras wrote:
For sleep, staves of it, especially the Mira staff (wtf were you smoking Mira?), are the biggest offenders by far just because of their unlimited potential combined with zero concentration cost in group PvP. There shouldn't be any sleep staves in the game above level 40 or with more than two charges.
What are
you smoking, Edoras? You abuse the hell out of the triple Finger of Death scroll, and you are being all high-n-mighty here prosecuting another. No, really. Where do you get off?
Should we just expect no sensual arguments, and posts containing hypocritical insults out of you then? You heavily criticized another player for potentially 'abusing' the law code, yet when situation happens upon you, you mercilessly abused the law code yourself.
Does
anything in Shattered Kingdoms get more twinkery than a well-known deep-elven outlaw purposefully report to the Judge in an elven city in order to ward off pursuit of a friendly to the city?
No. Don't answer that. That probably lands right in your department.
Edoras.
You are a real piece of work.
It seems you have missed the point. I'm not talking about twinkery. I'm talking about game balance. The sleep spell in particular requires concentration, and can only be cast at one person at a time: In group PvP if you cast sleep on someone then someone on the opposing side can notice that you've done that, and cast a holy word or cancellation on the person to wake them up: Not to mention, holding sleep on more than two people requires more concentration than most sorcs have in PvP if they are doing anything else besides sleep spamming.
If you brandish a sleep staff, you've a decent chance of putting everyone to sleep that could do anything about it, which does indeed make them sitting ducks: And the sleep spell from staves lasts 10-20 minutes, which is plenty of time to align yourself to kill them: All THIS is done without any concentration or mana drain to the person brandishing the staff: The lag on brandish isn't really that much worse than the casting time on sleep. As such, while I don't think that all sleep staves should be removed, they should be limited to 2 charges at most so that they can't be spam brandished, because no matter how much will you have, you're going to fall to a sleep staff eventually: And yes, the biggest offender here is the Mira staff, which is an overpowered religion sleep staff with 9 charges that can be gathered instantly by anyone with a specific item, and even if it couldn't could be recharged to nine charges easily enough whenever a sorc comes around. The closest item to that in the game right now is an overpowered 4 charge sleep, which is probably lower level.
As for my "law code abuse," it's extremely common to report people who attack you in a city when neither of you are outlawed, and I admitted that doing so when not polymorphed was bad form: But I was not outlawed nor banished at the time, because I'd been unbanished and pardoned by a paladin of Ain. Think about that before you start whining about how my deep-elf made the law a laughing stock.
Back on topic, enchanting armor in general is a pain. I want fortitude so I can resist blindness, weakness, (CABAL SPELL HERE) and petrification, and I want willpower so I can resist charm, (RELIGION SPELL HERE), dispel, sleep, and summon. Other people want magical protection so that they don't get totally screwed by people who have full Karnak's because they got there first. You know what I'm going to get when I enchant for me and them?
Resistance.
And you know what I'm going to get when I enchant for resistance? Willpower and reflex. It never fails. One time I enchanted 30 pieces of gear that started with 4 resistance, and only got one that went to six resistance (Which, by my calculations, is below the average of what you need for a full resistance suit). I've spent probably 8-10 hours JUST ENCHANTING, enchanting my current suit, and it still isn't enough to resist spells the way I'd like. You know how fun that was enchanting that? It wasn't. It made me want to murder someone.
Just "fixing" those few spells, (which aren't really that broken) won't change the fact that enchanting is still the most mind-numbingly boring, stupid and yet also necessary task that exists in SK, and that it drives people away. The last poll I made which proposed a change to enchant armor, 54% of the voters said they'd like an idea much like what I proposed, and only 18% said they liked enchanting the way it was: With 6% saying they didn't care.