Okay, wow. I have a lot to say in response to this thread. 1) Great work, Dulrik. I'm really impressed with the way you responded to player concerns and took action to create better game balance. Necros needed a nerf, warlocks needed a buff. This was done. Thank you!
2) With the new change, necros are not, BY ANY STRETCH OF THE IMAGINATION, underpowered. Jennbo, I know you have played a necro before, but you are not an authority on pk. You are completely mistaken. Anybody who thinks that necros are no longer worth playing is someone who has no idea what they're talking about. You could have taken animate dead away from necros entirely, and they still would have been balanced with the other classes. As it is, they are probably still the second strongest class after sorcs. They have powerful maledictions (even feeblemind), fear (very good spell), wands, scrolls, staves, FoD, scribe, and recharge. On top of that, they can still walk around with up to 8 animates and 2 controls. Those animates are GM barbs that can be strengthened, hasted, and equiped with 6/6 hunting/battle spears. They fury. They'll fly with you. Seriously. Not to mention the fact that two controls is all a necro ever really needed to be dominant in a majority of pvp situations. The idea that necros are suddenly WEAK because they only have the damage output of 8GM barbs (plus controls) is one of the most absurd things I've read on these forums. Honestly, I'm shocked that Edoras said that necros were done. He's not even right about deep-elf necros being done.
3) After reading the update, my immediate concern was the one brought up by Kin: the possibility of hoarding elite charms. It seems that maybe the change isn't working as intended, but I will emphasize that if this type of hoarding were allowed, it would, imo, be detrimental to the game. At the very least, sorcs should not be able to log off with any unique charmed NPC. I'm not sure how I feel about necros being able to keep their animated dead, either.
4) Charm (when used against PCs) still needs to be nerfed. Someone really needs to take a look at this spell. Of spells with saves, it might be the easiest to land. On top of that, it instantly wins any battle when it does land. It's casting time is longer than it used to be, but is still not long enough, given its rate of success and devastating effects.
Last edited by Baldric on Mon Jan 24, 2011 12:32 pm, edited 1 time in total.
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