Dulrik wrote:
Tragonis wrote:
Change casting to make you stop concentrating on a spell when you move. So if I order blank NPC to holy word, and then run north, and then said NPC holy nukes the room, or the same with final strike. Make it so you have to stand still to properly concentrate for spells, or abandon the spell if you move. This may help necros a teeny bit to avoid the holy word bomb and give them a chance to act.
I was kind of thinking about this myself. Curious what else the haters have to say about it.
I thought about that when someone mentioned it, and I think it would be neat, but my opinion is probably jaded (Though I'd like to think it wasn't) since I'm playing a darkie and the most common tactic it will hurt is walk-in holy word, followed by follow remove compulsion, and both of them are effective against my character.
For the PvP scene, that will keep people from executing walk-in holy words, walk-in final strike, and follow charm/follow remove compulsion. It will also affect things other than PvP, but mostly just by being annoying as crap if you have a leader that won't hold still for you to cast.
Preventing walk-in final strike would be AWESOME.
Preventing walk-in holy word would hurt lighties, especially tribs, substantially more than darkies. While it's not a commonly used tactic, it is good to have and is many times one of the few ways to initiate combat as a tribunal member when *Cabal spell here* is in play.
Preventing follow/remove compulsion would be a slight buff to sorcerers in regards to fighting cloth priests.
I'd rather leave the follow casting aspect of the game the way it is, and just remove final strike, because that's the only spell for which following someone shouldn't be allowed.