jhorleb wrote:
I'll stay out of the necro discussion other than to say that I agree with the camp that says this does not make them underpowered.
I am sad about what this change must have already done to remove compulsion (I haven't really been able to see it in action since the change went into effect). Namely: remove compulsion used to be a great way to equalize sorcerors and necromancers by turning their own charms against them. If charms now immediately remove everything once a charm is released, they a) won't really be a threat to the sorcerors if turned against them since they'll be weaponless and b) most times won't even engage the sorceror any more because they seemed to have to be in "range" of striking the sorceror to attack his group once canceled. This will enable sorcs to use more two-handed, reaching weapons on their charms without fear of being butchered by their own guy, further buffing them.
Add in a blockage on casting while moving/following and the spell becomes totally useless because of its long casting time.
Why did we need sorcs to be able to keep their charms on log-out anyway? Was this a problem before? Scouts already kept their pets right? So did warlocks? What challenge was the "keeping my pet when I log off" change meant to address?
With all bugs/drawbacks it poses against the limited benefits, I don't understand why the change warranted the time investment involved.
From logs I've read I thought the charms just ran away. But you do bring up an interesting point. Does this happen with dispel magic, and cancellation as well?
And final strike, if you make spells useless while walking then I don't think this spell will ever land. It easily has a casting time on par with recharge. I could care less about holy word. There have been times where the person leading me has completely missed the group, or not moved while I was casting it and I just wasted mana.
Anyway, I'm with jhorleb, charms/controlled undead shouldn't remove their weaponry and armor when dispelled, canceled or the remove compulsion spell is used.
And jhorleb, I think it was meant to make it so you could keep multiple pets when logging out, like a golden-maned lion and a grey wolf.