Dulrik wrote:
Im2old4u wrote:
What -IS- the point of those changes?
Balance? Change of the class gameplay?
I mentioned earlier in the thread what I thought was the essential point of the change. Just the possibility that a necro could attack something with 40+ undead made it impossible for NPC encounters to be built in a way that was balanced for regular players but not a push-over for a necro.
The question wasn't meant for this specific change but for every change that already took place or it will in the future. Even though I don't agree with limiting the total number of undead for reasons of "class potential", I understand why it was necessary. (That was one of the main reasons I've never used more than 8 undead and tried to discourage other necros from doing so.)
Cast while moving:Initiative plays too much part in SK, at least more than it should be.
Cast while moving increases that margin and I think it should be reconsidered.
Final strike:The spell is an abuse toy, forbidden to children.
It doesn't have a true purpose other than grieve players OOCly. I'm sure this wasn't the initial intention though. Maybe the caster should die permanently and sorcs may keep this spell for prestige and as a true final resort.