I'd sooner see the following three changes to fletching:
fletch 'quantity' 'type' 'size' 'ornament' 'special' -- creates A %material% %type% arrow with a(n) %ornament% ornament (%ornament% added as a keyword, obvious grief options like 'recall' disabled) and multiple arrows, calculating the required lag time based on your level, skill, and so on, and just letting you do it in one stroke.
If 'special' is typed in as a fourth flag, fletching would take advantage of a further option for a further, slight mana cost to fletching. It would be hidden/secret, and something we'd have to discover through gameplay: different forests would arrows with slightly different properties. Sylvan wood creates, I don't know, remarkably light arrows, while the gloomy Eisenfaust pines produce arrows resonating with the lingering taint of the Jade City.... so on and so on. Maybe the Cursed Woods can supply cold iron arrowhead. Sky(bolt)'s the limit. Because 'special' requires 'ornament,' these special arrows are far more likely to be recognized, adding strategic elements and convenience.
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