Sakhul wrote:
Promoting player interaction is a wonderful thing, however there are many religions which quite simply lack clergy and that makes it extremely difficult for some players to obtain their symbols. Which is why something should be done to rectify that, possibly something that doesn't ruin the original idea of promoting player interaction, simply expanding it so that players may interact with others and not only priests of their church in order to gain a symbol.
If a religion is regularly short of priests, there's a more fundamental problem with the religion than lack of symbols. It needs concept or mechanics development to be more appealing. We've seen modest shifts, such as a minor focus area switch or an edict change, that were quite significant without being a retcon problem.
The idea of priests acting for multiple gods is not consistent with the class concept. There are faiths of the same aura that would naturally be in conflict, at least at some level. NPC generation of symbols is better than this alternative.