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 Post subject: Re: Heroes
PostPosted: Sun Feb 27, 2011 3:05 am 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
Sweeeeeet


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 Post subject: Re: Heroes
PostPosted: Sun Feb 27, 2011 6:12 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
I could probably commit to one weekend a month, but its difficult to have something new every week. I could do more events like the one Thursday on a more than monthly basis.


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 12:11 am 
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Might we suggest moving away from the newest direction for heros? Wishes and nonesense, and go back to the oldest version of heros we used to have?

An amulet that restores you, makes food, and drink...Boring.


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 3:23 am 
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Joined: Sat Dec 27, 2008 12:48 pm
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SK Character: Snuffles
It's Heroes, for [REDACTED] sake, HEROES.


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 7:46 am 
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Teh_Peso wrote:
Might we suggest moving away from the newest direction for heros? Wishes and nonesense, and go back to the oldest version of heros we used to have?

An amulet that restores you, makes food, and drink...Boring.


How about change them into Angels?


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 8:07 am 
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SK Character: RAWR!
That's a pretty terrible idea.

I know you haven't witnessed a Hero tournament, but they've been decided on a lot of different qualities. RP, PK, how many tokens you can collect. Hero characters have been a range of longevities, from tens of hours long to hundreds of hours, and go to experienced players instead of necessarily the "best" candidate of each class - because if you can't play for whatever reason during the time of the tournament, you're not even considered. I would venture to say that RP is the only qualifier for Imm status that means a damn. Rolling a character to GM in 80 hours with the ability to PK everyone else in your class doesn't necessarily make you IMM-material, though it could win you hero status. While I do like the idea of more angels, I'm fine with the selection process, if they're using it.

What peso is talking about is level 51 status, and a helpfile dedicated to your character. Old heroes had to be challenged/beaten in battle to lose their title.

Whatever we decide to do with Heroes, I think the reward should be sufficient for the players to stick with their characters and enticing enough to get people interested in challenging. We need to have an easy process for redistributing Hero flags. Right now we're at the mercy of the staff who would need to find hours of time to dedicate to each tournament. It's not a fair request for each class, each year. I LOVED the long tournaments, but we don't have the playercount to conduct those any longer.


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 10:22 am 
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Evena is right - the single biggest problem with heroes is that there is no fair, reliable way to have the flag (and whatever that entails) pass from one character to another without significant imm intervention (read: planning and hosting an event). Thus what happens is that after much pomp and ceremony (and a long-arse wait) a hero is annointed, the hero lives a (usually) short life, and the flag dies with them.

I know Achernar was working on something to automate the transfer process at one point, but I don't know how far he got.

Some brainstorming on the topic:
* Just make the flag transfer process a standard PK-like procedure similar to the duel system with maybe a few variations that the current hero can select from once challenged (e.g., group vs. individual combat, etc.)
* Challenges can be issued at most once every x IRL months per character and must be issued by characters of at least xx hours and with the backing/nomination of two group leaders (cabal/tribunal).
* If a challenge is issued, the hero has up to x weeks to accept, else the title automatically transfers over to the challenger
* There is a minimum hours requirement to be hero, similar to PAR. If the hero falls below that total, a call is automatically issued or something for challengers (or maybe the "flag" passes to a NPC that anyone can then challenge or something).
* Once an IRL year or so, an IMM resets the flag via a larger, more comprehensive procedure that includes RP

Or something...


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 10:33 am 
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And as for some actual beneftis conferred by being a hero, how about some (not all) of the following ideas:
* Heroes accumulate mentor points at 2x rate relative to other characters
* Heroes' physical stats do not decrease at age ticks
* Hereos are immune to fatigue (I know, potentially imbalancing)
* Heros get a scripted item that, at the outset, they get to choose 2 of 10 possible powers (e.g., mirror image, ironguard, resist elements, spell ward, giant strength, haste, sanctuary, etc. etc.)
* Heroes get to write their own help files (this was a really cool benefit of old heroes and should still be possible I imagine)

pudgy


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 11:31 am 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
jhorleb wrote:
* Just make the flag transfer process a standard PK-like procedure similar to the duel system with maybe a few variations that the current hero can select from once challenged (e.g., group vs. individual combat, etc.)
* Challenges can be issued at most once every x IRL months per character and must be issued by characters of at least xx hours and with the backing/nomination of two group leaders (cabal/tribunal).
* If a challenge is issued, the hero has up to x weeks to accept, else the title automatically transfers over to the challenger
* There is a minimum hours requirement to be hero, similar to PAR. If the hero falls below that total, a call is automatically issued or something for challengers (or maybe the "flag" passes to a NPC that anyone can then challenge or something).
* Once an IRL year or so, an IMM resets the flag via a larger, more comprehensive procedure that includes RP

Or something...


This would be amazing.


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 Post subject: Re: Heroes
PostPosted: Tue Mar 01, 2011 11:44 am 
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SK Character: RAWR!
jhorleb wrote:
And as for some actual beneftis conferred by being a hero, how about some (not all) of the following ideas:
* Heroes accumulate mentor points at 2x rate relative to other characters
* Heroes' physical stats do not decrease at age ticks
* Hereos are immune to fatigue (I know, potentially imbalancing)
* Heros get a scripted item that, at the outset, they get to choose 2 of 10 possible powers (e.g., mirror image, ironguard, resist elements, spell ward, giant strength, haste, sanctuary, etc. etc.)
* Heroes get to write their own help files (this was a really cool benefit of old heroes and should still be possible I imagine)

pudgy



these would also be amazing. the fatigue thing is a bit much, perhaps. but the mentor points one is great. make it just so that main stat doesn't decrease at againg, even.

i'm on board. :)


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