I have had plenty of ideas in the past and some have resurfaced in this thread. Some of the ideas here I cannot accomplish. Some can be. I started work today on some brand new areas to sort of tie together the entirety of the Hero competition so that it can be more automated, more player controlled, and more IMM friendly. I'll try incorporating or relocating the various components of what have been very successful Hero competitions into this area. I had planned to do all of this last year, but never had the necessary kind of backing in the Hero roster that I assumed would be doing the heavy lifting of the building required.
I've got a good share of ideas already assembled. I'm hoping to create a good system for players to get the opportunity to compete more often.
Tragonis wrote:
Would making a global rp every week be that difficult? I am not sure how large the pantheon is these days, but I doubt it should be that hard. Leading an orc war party into Exile, an immortal presenting himself to the mortals for their own amusement, a grand quest of sorts, a scavanger hunt, set up battles, an NPC coming around for story time, the seven plagues unleashed, hero events, etc. I do not believe these events have to be so grand that they will be remembered for years to come, nor have great impact. So long they are interesting enough to bring players online, and together for some fun.
Agreed. I'll do my part of taking one week/end a month to do something small.
jhorleb wrote:
And as for some actual beneftis conferred by being a hero, how about some (not all) of the following ideas:
* Heroes accumulate mentor points at 2x rate relative to other characters
* Heroes' physical stats do not decrease at age ticks
* Hereos are immune to fatigue (I know, potentially imbalancing)
* Heros get a scripted item that, at the outset, they get to choose 2 of 10 possible powers (e.g., mirror image, ironguard, resist elements, spell ward, giant strength, haste, sanctuary, etc. etc.)
* Heroes get to write their own help files (this was a really cool benefit of old heroes and should still be possible I imagine)
pudgy
Help files I can do. The rest is not likely to be anything I can accomplish. Perhaps fatigue or scripted item, but I think that the existing amulets are fine enough. I'd rather build different things that go along with being Hero that don't give any kind of advantage. The areas I'm building will focus on that.
Anyone want to help?
I'll need descriptions for rooms mostly, but I also need someone to write a decent IC rulebook and to kind of take point on helping that rulebook to match up with what is realistic for building purposes. I can't guarantee a quick turnaround, but I have mapped out dozens of rooms in one morning.