So pick a different race. Griffons get innate fly, infravision, claws, toughness, endurance, and self defense. They take about 10 minutes to gear, 30 if you want to enchant. They're a very strong choice for newbs, which is what I think they're for. In terms of end game, it's all about how you play them. Having a GM character doesn't make you any better in terms of how you play. Not that I'm saying you're bad or anything, maybe you just don't know how to play a griffon.
Forsooth wrote:
A griffon tribunal scout sounds like a terrible race choice, thanks to limited charisma and the resulting order lag and NPC limits. Which is sort of the point: playing a griffon involves more mechanics-induced pain than fun. Even if "meant to suck" is going to be inserted into the help files, can't they at least do that in a more fun way?
I don't believe that added skills of this level would affect PK much, but they would make griffon PvE more enjoyable.
Help griffon wrote:
Obviously their unique build makes it impossible to wear most armors, and their talons make armed combat quite awkward, lest it be with a weapon specifically designed for griffon use."
What's wrong with griffon PvE to begin with? It's all the same. h NPC h NPC h NPC