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 Post subject: Re: Heroes
PostPosted: Wed Mar 09, 2011 4:59 am 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
He's well aware it's an idiom.

He's pointing out that it's an idiotic idiom, based on reality.


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 Post subject: Re: Heroes
PostPosted: Wed Mar 09, 2011 5:42 am 
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Joined: Mon Mar 04, 2002 8:43 am
Posts: 200
Location: Central New Jersey
Trexor wrote:
jerinx wrote:
If you like vinegar that is great, good on a variety of foods and helps digestion.


Vinegar is good in moderation. Too much can contribute to an acidic diet which isn't good for your blood.

I don't really like honey either. *shrug*


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 Post subject: Re: Heroes
PostPosted: Thu Mar 24, 2011 2:56 pm 
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Location: Pearl Harbor, HI
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Tragonis wrote:
Quote:
help hero-list

+------------------------------------+
| Current Hero List |
+------------------------------------+
| Name | Class | Since |
+---------+--------------+-----------+
| Aase | Warlock | 1019 T.A. |
| Falgos | Hellion | 1021 T.A. |
| Aldric | Sorceror | 1025 T.A. |
| Sakhul | Mercenary | 1030 T.A. |
| Tyna | Bard | 1034 T.A. |
| Yuni | Paladin | 1039 T.A. |
| Orius | Swashbuckler | 1042 T.A. |
| Ilyash | Necromancer | 1044 T.A. |
| Methias | Rogue | 1061 T.A. |
| Krewt | Shaman | 1074 T.A. |
| Ridic | Scout | 1091 T.A. |
| Baba | Priest | 1096 T.A. |
| Krog | Barbarian | 1108 T.A. |
+---------+--------------+-----------+
| Living Ghostly Gone |
+------------------------------------+




Any chance we can get some new heroes? 8)


So I see you updated the list in the game, any progress of getting some new heros? I have interacted briefly with Archernar the other day, but it seems overall we are entering another lul in the mud, be it from administrators to players. What's going on? Can't be all the NCAA.


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 Post subject: Re: Heroes
PostPosted: Wed Mar 30, 2011 12:28 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Tragonis wrote:
Would making a global rp every week be that difficult? I am not sure how large the pantheon is these days, but I doubt it should be that hard. Leading an orc war party into Exile, an immortal presenting himself to the mortals for their own amusement, a grand quest of sorts, a scavanger hunt, set up battles, an NPC coming around for story time, the seven plagues unleashed, hero events, etc. I do not believe these events have to be so grand that they will be remembered for years to come, nor have great impact. So long they are interesting enough to bring players online, and together for some fun.


IMMs aren't really hired to do personal entertainment / general "management" of things, last I heard. But I might've heard wrong.


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 Post subject: Re: Heroes
PostPosted: Wed Mar 30, 2011 2:11 am 
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nothingxs wrote:
Tragonis wrote:
Would making a global rp every week be that difficult? I am not sure how large the pantheon is these days, but I doubt it should be that hard. Leading an orc war party into Exile, an immortal presenting himself to the mortals for their own amusement, a grand quest of sorts, a scavanger hunt, set up battles, an NPC coming around for story time, the seven plagues unleashed, hero events, etc. I do not believe these events have to be so grand that they will be remembered for years to come, nor have great impact. So long they are interesting enough to bring players online, and together for some fun.


IMMs aren't really hired to do personal entertainment / general "management" of things, last I heard. But I might've heard wrong.


...I thought that both entertainment and general management is kind of exactly what they were hired to do. Because other than coding, that's all that's left on a MUD. But that might just be my perspective.


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 Post subject: Re: Heroes
PostPosted: Sat Apr 02, 2011 1:59 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: Australia
SK Character: Viltrax
grep wrote:
BSing and idling and building and talking Dulrik out of hairbrained ideas strike me as current duties that could be included.


grep's running the world's slowest revenge plot: posting just enough vitriol on the forums to never get banned... :drunk:


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 Post subject: Re: Heroes
PostPosted: Sun Apr 03, 2011 11:18 am 
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Location: Miami, FL
jerinx wrote:
nothingxs wrote:
Tragonis wrote:
Would making a global rp every week be that difficult? I am not sure how large the pantheon is these days, but I doubt it should be that hard. Leading an orc war party into Exile, an immortal presenting himself to the mortals for their own amusement, a grand quest of sorts, a scavanger hunt, set up battles, an NPC coming around for story time, the seven plagues unleashed, hero events, etc. I do not believe these events have to be so grand that they will be remembered for years to come, nor have great impact. So long they are interesting enough to bring players online, and together for some fun.


IMMs aren't really hired to do personal entertainment / general "management" of things, last I heard. But I might've heard wrong.


...I thought that both entertainment and general management is kind of exactly what they were hired to do. Because other than coding, that's all that's left on a MUD. But that might just be my perspective.


Building?


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 Post subject: Re: Heroes
PostPosted: Sun Apr 03, 2011 11:46 am 
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The mud is not that desperate for new areas. I mean I do appreciate new areas and new loot, but I think bonanzas, GRPs, and random immortal events would do much more for the game right now.


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 Post subject: Re: Heroes
PostPosted: Sun Apr 03, 2011 12:22 pm 
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SK Character: Amorette
Tragonis wrote:
The mud is not that desperate for new areas. I mean I do appreciate new areas and new loot, but I think bonanzas, GRPs, and random immortal events would do much more for the game right now.


I wonder when the building area Mira was working on is coming?

Also, I agree with Trag.


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 Post subject: Re: Heroes
PostPosted: Sun Apr 03, 2011 8:26 pm 
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Tragonis wrote:
The mud is not that desperate for new areas. I mean I do appreciate new areas and new loot, but I think bonanzas, GRPs, and random immortal events would do much more for the game right now.


Well, those of us that have explored pretty much all of the mud and are classified as explorers on the gamer bartle test would disagree. Though I get the idea most of the people still playing the mud are "killers" =P

http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology


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