14 hours in and the only gripes I have about this game are money and population.
My particular gripe about money is strictly RP related. That is, the value of items is far beyond the RP value of money.
For example from the Help file
help money wrote:
Silver coin - worth ten copper, one day's labor for a peasant (10)
From Salvinus' Soup Kitchen in Taslamar
list in Salvinus' Soup Kitchen wrote:
[ 1] A large bowl of onion soup - a food
Price: 1 silver, 8 copper (+5% sales tax).
[ 2] A large brown onion - a tiny food
Price: 1 silver, 8 copper (+5% sales tax).
[ 3] A stick of stale bread - a tiny food
Price: 1 silver, 8 copper (+5% sales tax).
A single Brown Onion costs 180% of a peasants daily wages. While a stuffed pheasant from the Hart and Rose Tavern costs merely 2 copper more at 2 silver pieces (200% peasants daily wages)
I understand there is a supply/demand code that effects the price, and I like the concept for various reasons. I believe that buying things will raise the price of in game goods, selling them will lower their sale value in this game. Does this system have any Supply counterbalance to the system. The reason supply and demand works in real life is that certain items are so common that nobody would pay above a certain price for them, so if a store goes too high another store can undersell them. Obviously this is far more complicated than I expect in a MUD, stores won't just pop and and close based on business, but the 'Hart and
Rose Tavern' which sells Stuffed pheasant for 2 silver pieces (a resource which you have to pay the hunter per bird, as well as the baker for the stuffing bread)
shouldn't be nearly undercutting the Soup Kitchen's Brown Onion (Pay a farmer by the pound or bushel or whatever.)
The following is an idea/suggestion and is spoilered for the sake of brevity and because I'm a noob and have no idea what I'm talking about.
My comments and ideas on how supply can be made more flexible and real are located
here. They are omitted here for brevity.
On PopulationThe mentor system is population dependant. In low population area that means the mentor system is broken. I don't really have a problem with this as Mentor-tips shows that Mentor is also an RP function, which I like. So I wanted to take this opportunity to say that if anyone chooses to become a mentor to Ruxic and has little interest in RP (i.e. Doesn't really seem to have any IC motivation to be a mentor, just the exp, mentor points, and maybe even the samaritan assistance of a Newblet, than I'm going to be dissapointed and will probably RP you as a strange pervert who is stalking me in the Inn offering to 'train me in new and exciting skills'.)