Anjin wrote:
You could rebalance the whole scribing-brewing-recharging thing to replace 'grind' with 'risk', perhaps, instead of just keeping all of the grind and adding some risk.
Even if you did that, you still have the grind associated with it. Scribing and brewing takes up boat loads of mana. The more powerful the spell, the more mana it c osts. Not only that, with a risk factor, triple FoD, pet etc would become even more impossible to make than they are now as the risk to create a scroll of that magnitude would be so great no one would ever attempt it. Not only would it have a 70% chance ot fail it'd have a 29% chance to backfire on you and a 1% chance to actually succeed. Things like that don't make the game fun in any light, really. With all the traps out there in dungeons and such, the game already has a huge factor of risk. Dying in the nightmare temple = all your loot gone. ToM, a lot of places are designed with very high risks. Adding that element to mundane tasks would only drive people away. No one would scribe or brew thus pK would die out because none of the current pK'ers are going to go out into combat without 82093480938048230 heal vials to spam etc.