As it sits we have weapons that perform on the definition of accuracy, damage, and speed. What I propose is a fourth definition of weapons, it will add more versatility. This fourth modifier could be called deflection. The offset of having a weapon that deflects well could be the ability to deflect attacks or absorb attacks naturally. I understand that there are skills that allow for blocking, dodging, and parrying attacks but this is something different. If you have a good deflecting weapon you can deflect attacks easier or allow for less damage from these attacks. This will offset very fast, low deflection weapons. This will be a bonus to those that tank that want to carry axes or other good deflecting weapons that are adversley slow.
So you have a shuriken, I have a great axe. Everytime you try to jab that shuriken in my face, my great axe deflects it because it is so big, and shurikens are so small. Yay! Balance! (Disclaimer, I'm not saying its unabalanced, just that it could be better)
Its just a suggestion, the floor is open to constructive criticism.
|